Advancements in 3D Indoor Scene Generation
MiDiffusion improves indoor scene creation using floor plans and object attributes.
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Table of Contents
Creating realistic 3D indoor scenes is important for various fields, such as virtual reality, video games, and training for robots. These scenes provide valuable data for research and development. Recently, a method called diffusion models has shown promise in generating such scenes, particularly using different arrangements of objects. However, applying these models to generate indoor spaces with specific room shapes and layouts has not been fully addressed.
In this work, we introduce a new approach named MiDiffusion, which is designed to create realistic indoor scenes based on given Floor Plans and room types. Our method uses a mix of discrete and continuous elements to represent both the type of objects in a room and their specific positions and sizes. By doing this, we can better guide the process of generating 3D scenes.
Background
3D scene generation involves creating a layout of objects within a specified space. Traditional methods often rely on rules or programming to define how objects relate to each other within a room. Recently, researchers have started using machine learning techniques to learn these relationships, allowing for more natural and varied scene generation.
Diffusion models are one such technique where the process includes two main steps: first, introducing noise into data, and second, using that noise to recreate the original data. This method is particularly effective for improving the quality of generated images and can be adapted for both continuous and discrete data.
MiDiffusion: A New Approach
Our method, MiDiffusion, combines features of existing models to enhance the process of generating indoor scenes. We present three key ideas:
Mixed Discrete-Continuous Diffusion Model: This model combines discrete labels (like types of furniture) and continuous attributes (such as sizes and positions) to improve the generation of 3D scenes.
Time-Variant Network Design: We build a special neural network that uses information about floor plans to help guide the arrangement of objects in the scene.
Handling Partial Constraints: Our approach can manage cases where some objects are already present in the scene. This allows us to generate additional furniture or decorations without needing to retrain the model.
Scene Generation Process
To generate an indoor scene using MiDiffusion, we start with a floor plan that outlines the room's shape. Each object in the room is characterized by its type, position, size, and orientation. By representing the scene this way, we can manage the complexity of generating realistic layouts.
Floor Plan Representation
The floor plan serves as a base for our scene generation. It provides a 2D layout that helps determine where objects can be placed. We then define each object by its attributes, allowing us to create a comprehensive description of the scene.
Object Arrangement
A major challenge in scene generation is placing objects in a way that looks natural and adheres to the constraints of the room. Our Mixed Model allows for more precise placements, as it can adaptively manage the different types of data involved-categorical for object types and numerical for object sizes and locations.
Iterative Refinement
We employ an iterative refinement process wherein the model gradually enhances the scene by adjusting placements and sizes of objects. This allows for corrections over time, addressing errors that may have occurred in earlier predictions.
Evaluation and Results
To test the effectiveness of MiDiffusion, we used a dataset containing numerous examples of furnished rooms. Our results show that this new approach significantly surpasses existing models in generating realistic indoor scenes.
Comparing Against State-of-the-Art Models
We compared our method to leading models in the field and found that MiDiffusion generated more realistic scene layouts, particularly when considering room constraints. The model maintained a high performance in various evaluation metrics, including the diversity of object placements and the adherence to room boundaries.
Applications of MiDiffusion
One of the strengths of MiDiffusion is its versatility. It can be applied to a range of scenarios, including:
Scene Completion: Given a partially furnished room, MiDiffusion can suggest additional objects that would fit naturally within the space.
Furniture Arrangement: The model can help in rearranging furniture based on certain constraints, allowing users to visualize different layouts.
Label-Constrained Scene Generation: Users can specify the types of objects they want in a scene, and MiDiffusion will generate layouts accordingly.
Challenges and Limitations
Even though MiDiffusion shows promising results, there are still challenges. The current method relies on bounding box representations for objects, which may not capture all the details needed for a truly realistic 3D scene. Future work could benefit from exploring better representations that incorporate more detailed 3D characteristics.
Conclusion
MiDiffusion represents a significant step forward in the generation of 3D indoor scenes. By combining discrete and continuous elements in our model, we can create more realistic and versatile indoor layouts. The results demonstrate clear advantages over existing methods, with potential applications in various fields. As this area of research continues to grow, further improvements and refinements will enhance the realism and utility of generated scenes.
Title: Mixed Diffusion for 3D Indoor Scene Synthesis
Abstract: Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts to automate this process with learning techniques, particularly diffusion models, have shown significant improvements in tasks like furniture rearrangement. However, applying diffusion models to floor-conditioned indoor scene synthesis remains under-explored. This task is especially challenging as it requires arranging objects in continuous space while selecting from discrete object categories, posing unique difficulties for conventional diffusion methods. To bridge this gap, we present MiDiffusion, a novel mixed discrete-continuous diffusion model designed to synthesize plausible 3D indoor scenes given a floor plan and pre-arranged objects. We represent a scene layout by a 2D floor plan and a set of objects, each defined by category, location, size, and orientation. Our approach uniquely applies structured corruption across mixed discrete semantic and continuous geometric domains, resulting in a better-conditioned problem for denoising. Evaluated on the 3D-FRONT dataset, MiDiffusion outperforms state-of-the-art autoregressive and diffusion models in floor-conditioned 3D scene synthesis. Additionally, it effectively handles partial object constraints via a corruption-and-masking strategy without task-specific training, demonstrating advantages in scene completion and furniture arrangement tasks.
Authors: Siyi Hu, Diego Martin Arroyo, Stephanie Debats, Fabian Manhardt, Luca Carlone, Federico Tombari
Last Update: 2024-12-09 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2405.21066
Source PDF: https://arxiv.org/pdf/2405.21066
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
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