A New Method for Controlling Infinite-State Reactive Programs
This work introduces innovative techniques for managing complex reactive programs effectively.
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Table of Contents
This article discusses a method for handling infinite-state programs in a way that allows them to meet specific goals using a logic called LTL. Such programs are often reactive, meaning they change in response to external inputs. This work aims to create a way to control these programs to ensure they behave as intended even when there are endless possibilities or states.
Background
Reactive Programs can be complicated because they may have many states influenced by various factors. This is especially true when dealing with infinite-state systems, where a program can have an unlimited number of configurations based on the input it receives.
LTL, or Linear Temporal Logic, is a way to specify what we want these programs to do over time. It's like creating rules for how a program should respond to different events. To manage the complexity of infinite-state systems, there are techniques that simplify the process by creating finite representations of these systems.
The Problem with Existing Approaches
Previous methods have had some success, but they often face significant limitations. Many only deal with specific types of goals, such as Safety-that is, preventing unintended behaviors. Others require the user to provide templates of how the solution should look. This can be a daunting task as users may not fully understand the intricate details required for the templates, making the process less automated and more cumbersome.
Additionally, many existing techniques can struggle when the number of steps involved in reaching a solution is not fixed. This creates challenges when trying to find a way to ensure a program meets its specifications over an infinite timeline.
Our Approach
Our approach aims to overcome these challenges by incorporating Fairness properties alongside safety measures. Fairness ensures that the program not only avoids errors but also behaves in a way that's expected over time. By integrating these two concepts, we hope to create a more efficient and reliable method that can automatically control infinite-state reactive programs.
The key innovation is identifying when fairness properties are needed and incorporating them into the workflow. This allows us to push the boundaries of what current methods can achieve, enabling the solution of more complex problems.
Implementation
We developed a prototype tool that applies our method. The tool simplifies the process of writing reactive programs and evaluating their properties. Users can input their specifications in a user-friendly format, which the tool then processes to determine if a valid controller exists that will satisfy those goals.
Our tool starts by translating the program into a format suitable for analysis. It also automatically generates state Predicates and transition predicates. These predicates help model the program's behavior and ensure that any generated solution will meet the desired specifications.
Case Studies and Applications
To demonstrate the effectiveness of our method, we conducted several case studies. One example involved creating a program that handles traffic flow at a reversible lane. The system must ensure that traffic goes in the correct direction without causing accidents or congestion.
In our studies, we showed that our approach could automatically synthesize controllers that successfully manage the traffic scenario, even when there were numerous unknown variables at play. This is particularly impressive as traditional methods often fail in these situations.
Another application was in program repair. We tested our method on a faulty program that was intended to manage resources with locks. Our approach identified the faults and created a corrected version of the program automatically. This showcases the versatility of our method across various types of reactive programs.
Results
Our results indicate that our method is capable of solving problems that previous techniques could not. The runtime of our prototype remained efficient, typically completing tasks in seconds or minutes, even for complex programs. This is especially promising since many traditional approaches struggle to terminate when faced with similar challenges.
By fine-tuning the way we handle predicates and abstractions, we can improve the overall efficiency and reliability of the system. Although we recognize that this work is still in its early stages, the initial findings are encouraging.
Future Directions
Looking ahead, there are many areas for improvement and exploration. One line of investigation is the development of better techniques for ensuring that counter strategies are valid. Our approach still relies on testing many strategies, which can be problematic in certain contexts.
Additionally, we would like to explore the potential for extending our work to include other specifications beyond LTL. This would allow for even broader applications and more flexible solutions to complex reactive programming challenges.
Conclusion
In summary, our work presents a significant step forward in controlling infinite-state reactive programs. By incorporating fairness alongside safety, we provide a method that not only addresses existing limitations but also opens new possibilities for automated synthesis and program repair. We look forward to continuing this research, improving our methods, and increasing the potential of automated program synthesis in various applications.
Title: Symbolic Infinite-State LTL Synthesis
Abstract: Recently interest has increased in applying reactive synthesis to more practical richer-than-Boolean domains. One of the major challenges in this area is to establish when certain repeating behaviour terminates in a desired state when the number of steps is unbounded. This isolated problem, by itself, is already undecidable, and forms part of the overall difficulty of this kind of synthesis tasks. Relatively successful approaches exist for deterministic games with at most B{\"u}chi conditions. Our contribution goes beyond, being the first effective approach for solving symbolic synthesis problems with full LTL objectives, based on novel liveness refinements guided by the underlying game. Our CEGAR-based approach relies on a sound boolean abstraction of the problem, spuriousness checking of abstract counterstrategies through invariant checking, and extracting fresh safety or liveness properties of the concrete game from counterexamples. The latter are used to refine the abstraction, which is used to re-attempt synthesis. Our discrete synthesis tool outperforms the state-of-the-art on LIA benchmarks from literature. We also introduce benchmarks that are out of scope for all other approaches.
Authors: Shaun Azzopardi, Nir Piterman, Gerardo Schneider, Luca di Stefano
Last Update: 2024-12-23 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2307.09776
Source PDF: https://arxiv.org/pdf/2307.09776
Licence: https://creativecommons.org/licenses/by-nc-sa/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
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