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Efficient Multi-Person Pose Estimation on Smartphones

A lightweight network for real-time pose estimation on mobile devices.

― 6 min read


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Table of Contents

Human pose estimation (HPE) is an important area in computer vision. It involves figuring out where a person’s body parts are, like hands, head, and legs, by identifying key points on their body. An exciting challenge is Multi-person Pose Estimation (MPPE), which looks at many people in one image. This technology can be used in various fields, including sports, healthcare, robotics, and entertainment.

However, most current methods of MPPE are run on powerful computer systems with advanced graphics processing units (GPUs). This makes it difficult to use them on mobile devices like smartphones, which have less processing power. In this article, we will discuss a new lightweight network designed for real-time MPPE on smartphones. This network aims to work efficiently on mobile devices while maintaining good performance.

The Challenge of Multi-Person Pose Estimation

Multi-person pose estimation is complex. When many people are in a scene, recognizing each person's pose can become challenging. The current systems often struggle with speed and accuracy due to high computational costs. These methods typically need substantial processing power, which is not available in most smartphones.

Older methods can be categorized into two main types: top-down and bottom-up approaches. Top-down methods first detect people in the image and then analyze their poses. Bottom-up methods look at the entire scene to identify all key points first, and then group them into individual poses. Bottom-up methods can perform better in crowded settings, but they also demand significant computational resources, making them difficult to implement on mobile devices.

The Need for Lightweight Solutions

Given the limitations of current technologies, there is a strong need for lightweight solutions. Lightweight Networks can run efficiently on devices with limited processing power. Various researchers have attempted to create such networks, but many still rely on high-performance systems.

MobileNets and ShuffleNets are examples of lightweight networks that have shown promise but still often require a lot of computational power. This is a major hurdle for real-time applications on smartphones. Our goal is to create a new network that is lightweight enough to run on smartphones without sacrificing performance.

The DIR-BHRNet Solution

We present a new approach called DIR-BHRNet for real-time multi-person pose estimation on smartphones. This network integrates two main concepts: a new convolution module called Dense Inverted Residual (DIR) and a Balanced High-Resolution Network (BHRNet) architecture.

The DIR module enhances the extraction of spatial features while keeping the computational cost low. It adds a depthwise convolution and a shortcut connection to the traditional Inverted Residual structure. The BHRNet architecture reorganizes the number of convolutional blocks to balance the computational load across different parts of the network.

By combining these two concepts, DIR-BHRNet achieves good accuracy and efficiency, making it suitable for mobile devices.

Deep Dive into the DIR Module

The DIR module plays a crucial role in improving the accuracy of pose estimation while keeping the system lightweight. The design of this module adds a depthwise convolution to the traditional Inverted Residual method.

How the DIR Module Works

The basic idea of the DIR module is to enhance spatial feature extraction. By integrating Depthwise Convolutions, the module can pull more information from the input data while only slightly increasing the computational cost. The shortcut connection helps avoid issues related to gradient confusion, allowing the network to learn more effectively.

When combined with the original Inverted Residual structure, the DIR module improves the performance of pose estimation tasks significantly, especially in terms of accuracy.

Understanding the Balanced HRNet Architecture

The BHRNet architecture is designed to balance the computational cost among different branches of the network. It addresses the issue found in many traditional networks where some parts may end up using more resources than others.

Balancing Computational Load

In the BHRNet architecture, the number of convolutional blocks across the branches is adjusted so that each branch handles an approximately equal amount of computational work. This leads to a more efficient use of resources and allows the network to run more smoothly on devices like smartphones.

The BHRNet structure also employs a high-resolution stream in the first stage to maintain detail before downsampling in later stages. This design helps ensure that the network retains valuable information, which is crucial for accurate pose estimation.

Performance Evaluation

To assess DIR-BHRNet's effectiveness, we tested it on two well-known datasets: COCO and CrowdPose. These datasets contain many images of people in various poses and crowded situations, making them ideal for testing multi-person pose estimation.

Results on Datasets

The results show that DIR-BHRNet outperforms previous methods in terms of accuracy while keeping computational costs low. For example, when tested with various configurations, the DIR module added depthwise convolutions, which improved the accuracy of the model without significantly increasing processing requirements.

The final version of DIR-BHRNet achieved an impressive mean average precision (mAP) score, indicating that it can successfully identify the pose of multiple people in a scene.

Implementation on Smartphones

One of the key goals of this project was to ensure that DIR-BHRNet could be implemented on mainstream smartphones. The network was tested on popular devices like Xiaomi and Redmi smartphones, and it ran smoothly at high frame rates.

Real-Time Performance

DIR-BHRNet is capable of processing at more than 10 frames per second (FPS) on Android devices. This means that users can expect quick and responsive performance when using applications relying on this technology for pose estimation.

The implementation process was straightforward. The trained model was converted into a compatible format for mobile devices and then run using a specialized framework to optimize performance. This allowed DIR-BHRNet to operate efficiently without the need for additional resources.

Memory Usage Considerations

Memory usage is critical for mobile applications. Networks with too many parameters can consume excessive memory, making them impractical for use on smartphones.

Efficient Memory Management

DIR-BHRNet was designed with memory efficiency in mind. The final implementation showed reasonable memory usage, well within the limits of what current smartphones can accommodate. This makes it a viable solution for real-world applications in everyday devices.

Future Directions

There are several exciting avenues for future work in this area. Further improvements can be made by exploring attention mechanisms within lightweight networks to boost accuracy and efficiency. Additionally, extending the capabilities of DIR-BHRNet to include real-time 3D pose estimation is a potential area of growth.

By refining these approaches, we could enhance the applicability of pose estimation technologies in various fields, leading to even more innovative applications.

Conclusion

In summary, DIR-BHRNet presents a significant advancement in the field of multi-person pose estimation, particularly for use on smartphones. By integrating a novel convolution module and a balanced network structure, it achieves a level of performance that is both efficient and effective for real-time applications.

The success of DIR-BHRNet on the COCO and CrowdPose datasets demonstrates its potential to make a meaningful impact in various industries, from healthcare to entertainment. As we continue to refine this technology, the possibilities for practical applications are vast, offering exciting opportunities for the future.

Original Source

Title: DIR-BHRNet: A Lightweight Network for Real-time Vision-based Multi-person Pose Estimation on Smartphones

Abstract: Human pose estimation (HPE), particularly multi-person pose estimation (MPPE), has been applied in many domains such as human-machine systems. However, the current MPPE methods generally run on powerful GPU systems and take a lot of computational costs. Real-time MPPE on mobile devices with low-performance computing is a challenging task. In this paper, we propose a lightweight neural network, DIR-BHRNet, for real-time MPPE on smartphones. In DIR-BHRNet, we design a novel lightweight convolutional module, Dense Inverted Residual (DIR), to improve accuracy by adding a depthwise convolution and a shortcut connection into the well-known Inverted Residual, and a novel efficient neural network structure, Balanced HRNet (BHRNet), to reduce computational costs by reconfiguring the proper number of convolutional blocks on each branch. We evaluate DIR-BHRNet on the well-known COCO and CrowdPose datasets. The results show that DIR-BHRNet outperforms the state-of-the-art methods in terms of accuracy with a real-time computational cost. Finally, we implement the DIR-BHRNet on the current mainstream Android smartphones, which perform more than 10 FPS. The free-used executable file (Android 10), source code, and a video description of this work are publicly available on the page 1 to facilitate the development of real-time MPPE on smartphones.

Authors: Gongjin Lan, Yu Wu, Qi Hao

Last Update: 2024-07-01 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2407.13777

Source PDF: https://arxiv.org/pdf/2407.13777

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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