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New Algorithm Improves Multi-Agent Path Finding

A new approach reduces coordination in multi-agent systems for better navigation.

― 6 min read


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Multi-agent systems are becoming more common as technology advances. These systems include groups of robots working together, which can be found in places like warehouses, drone swarms, and search and rescue operations. One important area of research is Multi-Agent Path Finding (MAPF), which aims to find paths for these agents that do not collide with each other while minimizing their travel time.

Traditional methods for solving MAPF create paths in "space-time," where each agent must be at a specific location at a specific time. However, in real-world scenarios, it's challenging to stick to such rigid schedules due to Delays and other issues. To address this, researchers have developed a method that converts these space-time paths into a Temporal Plan Graph (TPG). A TPG allows agents to move at varying speeds as long as they follow an agreed order of visiting locations.

Despite these advances, current approaches still face challenges. Converting space-time paths to TPGS doesn't reduce the need for agents to coordinate with each other, which remains a significant issue. This paper proposes a new algorithm, named Space-Order CBS, that aims to simplify the planning process by directly creating a TPG. This new method looks at the problem from a fresh angle, treating the TPG as a series of orders that agents must follow when visiting locations rather than specific time frames.

The Problem with Traditional Approaches

In conventional MAPF methods, agents are expected to follow strict paths that require precise timing. These methods assume that agents can move consistently at the same speed and adhere to a fixed schedule. However, real robots often face unexpected delays or variations in speed due to their physical limitations. Consequently, following such precise schedules in real-life situations can lead to collisions and other complications.

Existing techniques often transform these restrictive paths into TPGs. The idea is that agents can move more fluidly as long as they maintain a specific order when arriving at overlapping locations. For example, if three agents need to pass through the same point but at different times, they could be allowed to rearrange their order as long as they respect the relative timing of their movements. This flexibility helps to reduce the risk of collisions and allows agents to adapt better to delays.

However, the existing approach of first planning space-time paths and then converting them into TPGs does not minimize the required Coordination between agents. The coordination is determined during the first planning phase, leaving little room for adjustments later. If agents are not well-coordinated to begin with, they may still end up communicating frequently, which can overload their capacities and make real-time adjustments even harder.

A New Approach: Space-Order CBS

To tackle the limitations of current methods, we introduce Space-Order CBS. This new algorithm directly plans TPGs and explicitly aims to reduce coordination between agents. By thinking of the TPG as a series of visitation orders, agents can be assigned paths based on the order of their visits rather than specific time frames. This allows for a more flexible and efficient planning process.

The main insight behind Space-Order CBS is that agents can visit locations in relative orders (like first or second), which reduces the need for strict timing. Instead of focusing on the exact time when an agent must arrive at a location, the algorithm allows for a range of potential orders that can still lead to successful navigation.

How Space-Order CBS Works

Reinterpreting TPGs

Space-Order CBS redefines TPGs as paths based on visitation orders. Each path is no longer a strict sequence tied to time; instead, it focuses on the order in which agents visit overlapping locations. This new focus allows agents to plan their paths while minimizing the number of required interactions with others.

Planning with Coordination in Mind

When planning a path, Space-Order CBS takes into account the number of agents that an individual agent needs to wait for at each location. This perspective enables the algorithm to find alternative paths that reduce waiting, effectively decreasing the total coordination required as the agents navigate.

Unique Constraints for Coordination

To implement this method, Space-Order CBS adapts the existing Conflict-Based Search (CBS) framework. CBS usually focuses on resolving conflicts that arise when agents' paths intersect. For Space-Order CBS, new constraints are introduced to maintain the order of visits among agents while preventing conflicts.

This allows the algorithm to not only find a valid TPG but also to ensure that the coordination required among agents is kept to a minimum. The result is a more efficient planning process that can accommodate delays and other real-world conditions.

Experimental Evaluation

To validate the effectiveness of Space-Order CBS, we conducted numerous experiments on different maps with various numbers of agents. The main focus was to evaluate how well the new algorithm reduces coordination and improves robustness when faced with random delays during execution.

Reducing Coordination

Our results show that Space-Order CBS significantly reduces the number of coordination instances between agents compared to traditional methods like ECBS-POST. By planning paths with a focus on visitation orders, the new algorithm often produced TPGs with a lower number of required interactions.

Robustness Under Delay

Another aspect of our evaluation involved simulating execution delays, which can occur in real-world scenarios. In these tests, Space-Order CBS showed improved performance, with both lower wait times and overall execution times. The algorithm's ability to minimize coordination directly correlated with its effectiveness in handling unexpected delays.

Trade-offs Between Coordination and Performance

One interesting finding is the balance between coordination reduction and overall path length. While minimizing coordination led to shorter wait times, it sometimes resulted in slightly longer paths. However, the increase was often minimal and did not significantly impact the overall performance.

Conclusion

The introduction of Space-Order CBS represents a meaningful advancement in the field of multi-agent path finding. By focusing on visitation orders instead of rigid schedules, we have developed an approach that allows agents to communicate and coordinate less while still achieving effective navigation.

The results from our experiments demonstrate that Space-Order CBS can produce TPGs that are not only valid but also robust under various real-world conditions, such as delays. As the use of multi-agent systems continues to grow, this new method offers a promising avenue for improving their efficiency and reliability in practical applications.

Future work can explore ways to enhance Space-Order CBS further and integrate it with existing post-processing techniques to improve performance. Breaking new ground in the direct computation of TPGs will allow more sophisticated multi-agent systems to operate seamlessly in diverse environments.

Original Source

Title: From Space-Time to Space-Order: Directly Planning a Temporal Planning Graph by Redefining CBS

Abstract: The majority of multi-agent path finding (MAPF) methods compute collision-free space-time paths which require agents to be at a specific location at a specific discretized timestep. However, executing these space-time paths directly on robotic systems is infeasible due to real-time execution differences (e.g. delays) which can lead to collisions. To combat this, current methods translate the space-time paths into a temporal plan graph (TPG) that only requires that agents observe the order in which they navigate through locations where their paths cross. However, planning space-time paths and then post-processing them into a TPG does not reduce the required agent-to-agent coordination, which is fixed once the space-time paths are computed. To that end, we propose a novel algorithm Space-Order CBS that can directly plan a TPG and explicitly minimize coordination. Our main theoretical insight is our novel perspective on viewing a TPG as a set of space-visitation order paths where agents visit locations in relative orders (e.g. 1st vs 2nd) as opposed to specific timesteps. We redefine unique conflicts and constraints for adapting CBS for space-order planning. We experimentally validate how Space-Order CBS can return TPGs which significantly reduce coordination, thus subsequently reducing the amount of agent-agent communication and leading to more robustness to delays during execution.

Authors: Yu Wu, Rishi Veerapaneni, Jiaoyang Li, Maxim Likhachev

Last Update: 2024-04-23 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2404.15137

Source PDF: https://arxiv.org/pdf/2404.15137

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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