Tracking Movement of People and Cameras in Videos
A method to track humans and cameras in dynamic video scenes.
― 5 min read
Table of Contents
In today's world, video technology is everywhere. We capture videos of various events, such as sports, family gatherings, and social activities. Often, these videos are taken in dynamic environments where people and cameras are constantly moving. Understanding how people move in these scenes can be very useful for applications like Tracking interactions in crowded places or planning actions in environments with moving humans. The challenge lies in figuring out how to accurately track the motion of people and the camera from these videos.
Problem Overview
When we look at video footage, we see both the people moving and the camera that captures these movements. However, separating these two types of movement is tricky. For example, if a camera is following a player running on a field, it might look like the player is always in the center of the video frame. This projection makes it hard to determine how far the player has really moved in relation to their surroundings.
Many methods that analyze this type of video often focus on the movement of the people alone, neglecting the camera's movement. This results in inaccurate tracking because the camera's behavior influences how we perceive the movement of the individuals. Therefore, to accurately understand and track people in videos, it is essential to also consider how the camera is moving.
Proposed Method
We put forth a method that can figure out the movement of people and cameras from videos where the setup and environment are uncontrolled. Our approach works by balancing the information gathered from the movement of people and the camera. We rely heavily on two main ideas:
Camera Movement: Even if the scene is not perfectly reconstructed, we can still estimate how the camera moves based on the pixels in the static background. This gives us enough information to understand where the camera is pointing, even if we don't know the exact details of the scene.
Human Motion Priors: We establish a set of realistic movements based on how people typically move. By understanding these patterns, we can refine our estimates of where people are and how they are moving in these videos.
By combining these ideas, we can effectively track multiple people in a video and place them in a shared coordinate system, meaning we can see their relationships to each other in space and time.
Technical Approach
Estimating Camera Motion
To start, we take a video and look at the changes in background pixels between frames. We use a technique called SLAM (Simultaneous Localization and Mapping) to estimate how the camera is moving. This method doesn't require complete details about the environment, which makes it suitable for videos taken in uncontrolled settings.
Tracking People
Next, we focus on the people in the video. Using advanced tracking techniques, we determine the identities and movements of people as they appear in each frame. We track their positions and poses, which involve knowing how their bodies are oriented and where their key joints are located.
Joint Optimization
After estimating camera motion and tracking people, we set up an optimization process that works together to fine-tune the movements of both people and camera. We adjust their movements in such a way that they agree with what we see in the video and with our learned patterns of how people typically move.
Handling Multiple People
One of the significant challenges is dealing with multiple people in a scene, especially when they can appear or disappear at different times. Our method efficiently manages this by treating each person separately during the initial tracking stages but then combining their movements for final optimization.
Results
We tested our method on various datasets to see how well it works in practice. In challenging setups, like sporting events and busy streets, our approach effectively tracked people's movements and the camera's position. Through our experiments, we demonstrated that our method can successfully provide a clearer picture of human trajectories in videos.
Comparison with Existing Methods
In comparison to previous methods, we showed that our approach better accounts for the complexities of camera motion. Many existing techniques either focused on people or relied heavily on certain controlled setups. By integrating camera estimates with human motion, we significantly improved the tracking quality, resulting in more accurate representations of how individuals move in the real world.
Challenges and Limitations
While our method shows promising results, we also recognize some challenges. In some cases, it may be hard to separate the movements of the camera and people, especially when they are moving in the same direction or closely together. Other issues arise from the lack of information when people are partially hidden or when the scene's geometry is difficult to reconstruct.
Moreover, our process relies on accurate inputs from other methods, such as detecting people and estimating camera motion. Errors in these inputs can propagate through our system, leading to inaccuracies.
Future Work
There's still much to explore in this field. One exciting direction for future research is to improve how camera motion is modeled while considering human motion. A combined approach could lead to even better tracking performance and understanding of complex scenes.
Additionally, developing techniques that can work better with uncontrolled camera motion or heavily occluded scenes will enhance the robustness of our method. Incorporating additional cues, such as using depth information from the scene, could also improve accuracy in estimating human motion.
Conclusion
In summary, we've introduced a method to accurately track the motion of people and cameras in videos taken in uncontrolled environments. By combining information about camera movement with learned patterns of human motion, we can create a clearer understanding of how people move in the real world.
Our results show that this approach is effective in various challenging situations, paving the way for further research and applications in fields such as autonomous planning, safety monitoring, and understanding human interactions in diverse settings.
Title: Decoupling Human and Camera Motion from Videos in the Wild
Abstract: We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods do not model the camera motion; methods that rely on the background pixels to infer 3D human motion usually require a full scene reconstruction, which is often not possible for in-the-wild videos. However, even when existing SLAM systems cannot recover accurate scene reconstructions, the background pixel motion still provides enough signal to constrain the camera motion. We show that relative camera estimates along with data-driven human motion priors can resolve the scene scale ambiguity and recover global human trajectories. Our method robustly recovers the global 3D trajectories of people in challenging in-the-wild videos, such as PoseTrack. We quantify our improvement over existing methods on 3D human dataset Egobody. We further demonstrate that our recovered camera scale allows us to reason about motion of multiple people in a shared coordinate frame, which improves performance of downstream tracking in PoseTrack. Code and video results can be found at https://vye16.github.io/slahmr.
Authors: Vickie Ye, Georgios Pavlakos, Jitendra Malik, Angjoo Kanazawa
Last Update: 2023-03-20 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2302.12827
Source PDF: https://arxiv.org/pdf/2302.12827
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.