Introducing AssemblyHands: A New Dataset for Hand Pose Analysis
A comprehensive dataset for studying hand movements in toy assembly tasks.
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In recent years, there has been a growing interest in understanding how people perform tasks in everyday life, especially from a first-person view. This interest is particularly relevant in the fields of augmented reality (AR) and virtual reality (VR), where recognizing Hand Movements is crucial for interaction with objects. To support this research, we introduce AssemblyHands, a large dataset designed for studying how people assemble and disassemble toys using their hands.
What is AssemblyHands?
AssemblyHands is a dataset that contains a lot of images where people interact with objects, focusing on their hand movements. This dataset is unique because it provides high-quality data on the 3D Positions of hand joints, which helps in analyzing how hand poses relate to specific actions. The data is gathered from participants who were filmed as they worked with toys, which includes tasks like putting parts together and taking them apart.
The Importance of Hand Pose Data
Understanding hand poses is essential because they provide valuable information about what a person is doing. Different hand movements often correspond to specific tasks. For instance, when someone is "screwing" something, their hand movements will differ from when they are "lifting" an object. By analyzing these movements, researchers can gain insights into how people perform tasks and how to improve human-computer interaction in AR and VR applications.
How We Collected the Data
To create the AssemblyHands dataset, we used a set of cameras to capture images from different angles. This setup allows us to get a comprehensive view of the hand movements from a first-person perspective. The process worked as follows:
Participants: We invited several individuals to complete tasks involving take-apart toys. They were filmed while assembling and disassembling the toys.
Cameras: A combination of stationary cameras and a wearable camera captured the actions from various perspectives. This approach ensures that we can see both the person's viewpoint and the surroundings.
Annotation: We manually marked the positions of key points on the hands in the images. This process involved identifying where each joint in the hand was located during the tasks.
Quality Control: To ensure high-quality data, we developed a method to check and refine the Annotations. This involved using automatic techniques to predict hand joint locations and improve the accuracy of our annotations.
Benefits of AssemblyHands
AssemblyHands offers several advantages:
High-Quality Annotations: The dataset includes precise 3D hand pose annotations, which make it easier to train models for recognizing hand movements.
Large Scale: With many images collected from diverse subjects, the dataset provides a broad coverage of hand poses in different contexts.
Action Classification: The data allows researchers to analyze how hand movements relate to specific actions, which is invaluable for improving AI systems in AR and VR.
Evaluating Hand Pose Quality
To measure the effectiveness of the hand pose data, we compared our annotations to existing methods. We found that our approach resulted in a significant reduction in errors. This means that our dataset is likely to help build better models for understanding hand movements.
The Role of Hand Poses in Action Recognition
Recognizing what someone is doing based on their hand movements has been a longstanding goal in computer vision. With our dataset, we can explore how hand poses relate to specific actions. For instance, by observing how someone holds a screwdriver, we can infer that they are likely to be "screwing" something.
Using AssemblyHands for Action Classification
We took the dataset a step further by using it to classify actions based on hand poses. We focused on six common actions that people perform while assembling and disassembling toys. These actions are crucial for understanding not just what is happening, but how it is done.
The Actions Studied
Pick Up: Lifting an object from a surface.
Position: Placing an object in a specific spot.
Screw: Turning an object into another one.
Put Down: Lowering an object onto a surface.
Remove: Taking an object away from another.
Unscrew: Turning an object out of another.
These actions are frequently observed in the dataset and provide a foundation for studying how hand movements contribute to object manipulation.
Comparing Methods
We also compared our new model trained on AssemblyHands to existing models built on other datasets. The results showed that the newer model performed better, indicating that the quality and volume of data in AssemblyHands enhance action recognition capabilities.
Future Work
While AssemblyHands provides valuable insights into hand movements and actions, there are still areas for improvement. Future research can look into the following:
Object Interaction: Including more details about the objects being manipulated could further improve understanding.
Higher Sampling Rates: Gathering more data at higher frequencies would capture even more intricate movements.
Integrating Object Annotations: Providing object-level information, such as the location of toys, could enhance action recognition.
Multi-Task Learning: Exploring the relationships between hand movements, objects, and actions could lead to new developments in the field.
Conclusion
AssemblyHands represents a significant advancement in the study of hand actions during activities. By providing a rich dataset with accurate 3D hand pose annotations, it opens new doors for research in AR and VR. Understanding how hand poses relate to specific tasks will help improve human-computer interaction and contribute to the development of more intuitive systems. We believe this dataset will inspire new methods and insights into recognizing human activities from the first-person perspective.
Title: AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation
Abstract: We present AssemblyHands, a large-scale benchmark dataset with accurate 3D hand pose annotations, to facilitate the study of egocentric activities with challenging hand-object interactions. The dataset includes synchronized egocentric and exocentric images sampled from the recent Assembly101 dataset, in which participants assemble and disassemble take-apart toys. To obtain high-quality 3D hand pose annotations for the egocentric images, we develop an efficient pipeline, where we use an initial set of manual annotations to train a model to automatically annotate a much larger dataset. Our annotation model uses multi-view feature fusion and an iterative refinement scheme, and achieves an average keypoint error of 4.20 mm, which is 85% lower than the error of the original annotations in Assembly101. AssemblyHands provides 3.0M annotated images, including 490K egocentric images, making it the largest existing benchmark dataset for egocentric 3D hand pose estimation. Using this data, we develop a strong single-view baseline of 3D hand pose estimation from egocentric images. Furthermore, we design a novel action classification task to evaluate predicted 3D hand poses. Our study shows that having higher-quality hand poses directly improves the ability to recognize actions.
Authors: Takehiko Ohkawa, Kun He, Fadime Sener, Tomas Hodan, Luan Tran, Cem Keskin
Last Update: 2023-04-24 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2304.12301
Source PDF: https://arxiv.org/pdf/2304.12301
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
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