Advancing Autonomous Vehicle Learning with ASAP-RL
A new method enhances autonomous vehicle driving performance using expert knowledge.
― 9 min read
Table of Contents
- The Challenge of Autonomous Driving
- The Importance of High-Level Skills
- Motion Skills in Driving
- Using Expert Knowledge
- ASAP-RL Overview
- Motion Skill Generation
- Recovery of Skill Parameters
- Pretraining the Actor and Critic
- Learning with Motion Skills and Expert Priors
- Experiment Setup and Evaluation
- Results and Findings
- Conclusion
- Original Source
- Reference Links
Autonomous vehicles (AVs) are vehicles that can drive themselves without human intervention. These vehicles will face many different situations when they are on the road. However, the rules and methods that humans commonly use to drive can be complicated to apply in the real world. Fortunately, a process known as Reinforcement Learning gives machines the ability to learn from experiences by trial and error.
Reinforcement learning (RL) has been useful in various tasks, but it can be challenging when AVs must drive in busy traffic with many other vehicles. Often, RL agents struggle to learn how to drive well or they require a lot of data to get decent results. One key point is that humans learn to drive by thinking about high-level skills, rather than focusing only on specific control actions. Additionally, they benefit from advice from experts, rather than learning everything from the ground up.
This article talks about a method called ASAP-RL, which combines the use of motion skills and Expert Knowledge to help AVs learn to drive more effectively. The goal is to improve learning speed and driving performance. By using motion skills and expert input, we aim to create a better driving experience for AVs in complex environments.
The Challenge of Autonomous Driving
When AVs operate on public roads, they must interact with various other vehicles and face different driving scenarios, such as heavy traffic, road shapes, and driving rules. Many existing methods to help AVs make decisions rely on manually created rules, which can be intricate and not suitable for every situation. These rules can struggle as the number of vehicles increases, and it becomes hard to design rules that cover all potential risks and situations.
Reinforcement learning has shown promise because it requires little human effort. It can learn by interacting with its environment, making it useful for many applications. However, in situations where multiple vehicles are actively engaging with one another, RL algorithms often face significant challenges in learning efficiently. They can either not learn good Driving Strategies or require too much data and time to make progress.
The Importance of High-Level Skills
One important insight into making RL work better for driving is understanding that different action spaces exist for RL agents. Choosing the right action space can greatly simplify the learning process. Most current RL methods learn directly from basic control actions like steering and acceleration. Learning from these actions often results in erratic driving patterns and unhelpful feedback signals.
For instance, a vehicle might drive erratically and fail to perform typical maneuvers like overtaking another vehicle. Without consistent feedback from successful actions, it becomes hard for the agent to learn effectively. Behavioral science shows that humans tend to make decisions based on broader skill sets, which we can think of as motion skills. These high-level skills guide the lower-level control actions needed to achieve specific driving goals.
Motion Skills in Driving
To improve the learning of driving strategies, we need to define and learn motion skills in a manner that is practical for AVs. A couple of approaches exist for defining motion skills in driving:
Manually creating specific skills: This method involves developing skills for specific driving tasks, such as changing lanes at the right moment. However, creating skills manually can be complex and may not cover the variety of situations AVs may encounter on the road.
Learning skills from existing data: The second approach involves learning from previously collected motion data, which could include segments of driving behavior. While this method could save time and effort compared to manual design, the data may lack diversity and can be unbalanced, making it challenging to cover all necessary skills.
These approaches often struggle to provide AVs with the capability needed to adapt to various driving scenarios. To combat this, we want to utilize motion skills from the perspective of the ego vehicle, allowing AVs to learn a diverse set of driving maneuvers while being less complicated to design.
Using Expert Knowledge
Another recognized way to boost learning efficiency is by using expert knowledge from experienced drivers. Experts can provide valuable information about where actions are likely to be rewarding, helping new drivers avoid unproductive actions.
Current methods might use expert demonstrations in various ways, like using them to kick-start learning or to guide policy development. However, these methods may still suffer from issues such as poor performance during early stages of training or slowed learning due to suboptimal expert performance.
To address these issues, we propose a combined method known as the double initialization technique. This effective and straightforward method helps to utilize expert knowledge in a much more integrated manner, leading to better results.
ASAP-RL Overview
The ASAP-RL method focuses on two main aspects:
Parameterizing motion skills: This means defining motion skills so that they are general and can adapt to different driving situations. Instead of having a rigid structure, motion skills can be modified to suit the context of the driving environment.
Expert knowledge incorporation: By converting expert demonstrations from control actions into skills, we can leverage both motion skills and expert knowledge to allow for better learning and performance.
Our method seeks to help AVs learn to drive through structured exploration while receiving better feedback during the learning process. This combination is expected to lead to a much more efficient and effective learning experience.
Motion Skill Generation
Creating a motion skill involves a few different processes:
Path generation: This is achieved by connecting a starting point to an endpoint on the road, creating a pathway that the vehicle can follow. The endpoint is determined by certain parameters, which give the AV flexibility in deciding how to navigate.
Speed profile generation: This sets up how the vehicle will change speed during the driving task. Starting from its current state, the AV plans its speed and acceleration to meet the needs of the driving scenario.
Trajectory generation: The actual motion skill is formed by integrating the speed profile along the generated path, which allows the AV to execute its planned movement smoothly.
All these steps work together to create a driving skill that can be adapted and utilized by the AV.
Recovery of Skill Parameters
While using expert knowledge, we face a problem: most expert demonstrations are made up of control actions and lack information about the skills and rewards. To solve this, we propose a method to recover skill parameters from the expert demonstrations.
This is done by breaking down the expert's driving into segments to identify the skills used during each action. By doing so, the AV can learn what skills correspond to certain successful driving behaviors. Through this recovery process, we can label the expert data with skill information, making it more effective for the learning process.
Pretraining the Actor and Critic
In RL, there are typically two main components: the actor and the critic. The actor decides what action to take based on the current state, while the critic evaluates how good that action is.
To make the most of expert information, we can pretrain these components. The actor is first trained to understand the skills from the expert demonstrations, while the critic is trained using information that includes both skills and reward points collected through the actor's actions.
This dual pretraining approach helps both components align better, allowing the AV to learn from the expert while avoiding pitfalls of relying solely on expert performance.
Learning with Motion Skills and Expert Priors
The final goal is to get AVs to learn quickly and perform well in real-world conditions. With our method, we can effectively combine skills with expert knowledge, simplifying the learning process while speeding it up.
The RL agent's goal is thus to maximize both the rewards it receives and the information it gains from the exploration of skills. Instead of just focusing on immediate control actions, the agent learns a policy that can produce complex motion skills, resulting in smoother and more effective driving.
Experiment Setup and Evaluation
To test our ASAP-RL method, we used a simulator that models complex driving situations. The simulation includes various traffic conditions and obstacles, allowing the AV to learn how to navigate through challenging environments.
Reward System
The reward system for our AV is based on achieving specific goals:
- The AV earns a reward as it covers distances.
- It receives additional rewards for reaching a destination safely.
- Negative rewards are given for collisions with other vehicles or roadblocks.
This sparse reward system enables the AV to receive feedback based on its performance, simplifying reward design and making it clearer how to optimize driving behavior.
Comparison with Other Methods
To see how well our ASAP-RL worked, we compared its performance against other common methods. These included approaches like Proximal Policy Optimization (PPO) and traditional Soft Actor-Critic (SAC) methods, which focus on learning through individual control actions.
ASAP-RL showed improved performance because it effectively used both motion skills and expert priors, setting itself apart from methods that either rely solely on control actions or inefficiently embed skills into lower-dimensional spaces.
Results and Findings
Our experiments showed that ASAP-RL significantly outperformed the other methods. Across different driving scenarios, it learned better driving strategies more efficiently and effectively adapted to complex environments.
Skill Length Impact
We explored how the length of motion skills used influenced the AV's performance. Our findings suggested that as the skill length increased, the AV could make more thoughtful decisions over time. However, if the skill length became too long, it could hinder responsiveness.
A skill length of around ten proved to be a good balance, allowing the AV to react effectively while maintaining a high performance level.
Expert Prior Influence
The impact of expert priors was also evaluated. When we compared different methods of incorporating prior knowledge, ASAP-RL consistently outperformed alternatives, demonstrating strong initial performance without the typical penalties seen in early training.
In contrast, standard methods either struggled to learn from scratch or faced issues with performance drops when utilizing expert knowledge. These results confirm that leveraging both motion skills and expert demonstrative knowledge leads to better driving results.
Conclusion
In summary, the ASAP-RL method presents a significant advancement in helping autonomous vehicles learn to drive in complex traffic situations. By integrating motion skills with expert knowledge, we streamline the learning process and enhance performance.
The combination of parameterized skills and expert priors shows great potential for improving AV capabilities, leading to safer and more effective driving in real-world environments. Future research can further push the boundaries of autonomous driving, with the goal of integrating even more advanced learning methods.
Title: Efficient Reinforcement Learning for Autonomous Driving with Parameterized Skills and Priors
Abstract: When autonomous vehicles are deployed on public roads, they will encounter countless and diverse driving situations. Many manually designed driving policies are difficult to scale to the real world. Fortunately, reinforcement learning has shown great success in many tasks by automatic trial and error. However, when it comes to autonomous driving in interactive dense traffic, RL agents either fail to learn reasonable performance or necessitate a large amount of data. Our insight is that when humans learn to drive, they will 1) make decisions over the high-level skill space instead of the low-level control space and 2) leverage expert prior knowledge rather than learning from scratch. Inspired by this, we propose ASAP-RL, an efficient reinforcement learning algorithm for autonomous driving that simultaneously leverages motion skills and expert priors. We first parameterized motion skills, which are diverse enough to cover various complex driving scenarios and situations. A skill parameter inverse recovery method is proposed to convert expert demonstrations from control space to skill space. A simple but effective double initialization technique is proposed to leverage expert priors while bypassing the issue of expert suboptimality and early performance degradation. We validate our proposed method on interactive dense-traffic driving tasks given simple and sparse rewards. Experimental results show that our method can lead to higher learning efficiency and better driving performance relative to previous methods that exploit skills and priors differently. Code is open-sourced to facilitate further research.
Authors: Letian Wang, Jie Liu, Hao Shao, Wenshuo Wang, Ruobing Chen, Yu Liu, Steven L. Waslander
Last Update: 2023-05-07 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2305.04412
Source PDF: https://arxiv.org/pdf/2305.04412
Licence: https://creativecommons.org/licenses/by-nc-sa/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.