Advancing Negative Example Generation with SCENE
SCENE automates the creation of negative examples for improved language model training.
― 6 min read
Table of Contents
- Method Overview
- Importance of Negative Examples
- The SCENE Process
- Training and Evaluation
- Results Achieved
- Extractive Question Answering
- Boolean Question Answering
- Recognizing Textual Entailment
- Experimental Validation
- Qualitative Results
- Comparison with Other Methods
- Limitations and Future Work
- Conclusion
- Original Source
- Reference Links
Detecting Negative Examples, like unanswerable questions or false claims, is tough but very necessary in understanding language. Collecting these examples manually can help improve models but is expensive and specific to certain areas. This article introduces a new method called SCENE, which automatically creates helpful training data for models to better detect difficult negative examples. Unlike traditional data methods that only create new examples from existing ones, SCENE can generate negative examples from positive ones without prior examples.
Method Overview
SCENE has a simple process. First, it takes a positive example and changes it using a model that fills in missing parts of text. Then, it checks if the new example is negative based on how the model performs. With just answerable training examples, SCENE has managed to reduce the gap in performance for some tasks significantly.
Importance of Negative Examples
In tasks like question-answering, recognizing whether a question can or cannot be answered is key. Sometimes, unanswerable questions may look similar to answerable ones. For example, changing a known term in a question might make it impossible to find an answer. Training models to tell these differences is an ongoing challenge.
Collecting negative examples can be done through human efforts, but this can lead to biases and is not practical all the time. Another way is distant supervision, where unpaired questions and paragraphs are used to create negative examples. However, the unanswerable examples generated this way might be too simple and not help the models learn to handle more tricky cases.
The SCENE Process
The SCENE method generates negative examples by making changes to existing positive ones. Using a model to replace some words in the questions, it creates new questions that are subtly different. For instance, a question might change from "What is the dormant structure?" to "What are the contagious strains?" This change keeps the question related but alters its meaning.
SCENE works in steps. First, it randomly changes parts of a question. Then, it uses another model to check these changes. Finally, it labels the new examples based on the model’s predictions.
Training and Evaluation
For training, SCENE starts with a dataset that contains only Positive Examples. This is important as it needs to learn the differences between what makes a question answerable or not. The two main tasks focused on in the study are extractive question answering and Recognizing Textual Entailment.
In extractive question answering, the goal is to find an answer from a given text. This method can take a dataset of answerable questions that have no unanswerable ones and help create examples for a dataset that includes unanswerable questions, closing a significant gap in performance.
Results Achieved
When tested, SCENE showed strong results. For instance, when training on a set of answerable questions, SCENE closed a large portion of the performance gap compared to models trained on mixed examples, including unanswerable questions. On tasks like Boolean Question Answering and recognizing textual entailment, SCENE also showed improvements.
Extractive Question Answering
For extractive question answering, SCENE starts with a positive dataset, meaning all questions can be answered. The goal is to create unanswerable questions from this dataset. SCENE accomplishes this through various perturbation methods and self-training.
To check how well SCENE works, it compares the results against both the model trained only on positive examples and those trained on an entire set that includes negative examples. The findings indicated that using SCENE's generated examples vastly improves performance.
Boolean Question Answering
In boolean question answering, where questions can be answered as either "yes," "no," or "I don't know," SCENE can extend from datasets that only have "yes" and "no" answers to include "I don't know." It follows the same process of perturbing existing examples and self-labeling them for training.
When evaluated, SCENE demonstrated how it effectively closes a significant gap between the model learning only from the simpler questions and those trained on a rich dataset with all answer types.
Recognizing Textual Entailment
When recognizing textual entailment, SCENE begins with pairs of statements labeled as either "entailment" or "not entailment." Here, the goal is to generate examples that fit in the "not entailment" category. The method followed is again consistent with the previous tasks, focusing on how the perturbations create challenging examples for the models to learn from.
The performance analysis showed that SCENE was able to extrapolate effectively from the entailment-only data to generate examples that helped the model understand the concept of non-entailment.
Experimental Validation
Various metrics were used to measure how much the gap between models trained on positive examples and those trained on both positive and negative examples can be closed. The changes in performance were consistently noted across different tasks.
For the extractive question answering, closing the gap meant that models became better at identifying when they did not have enough information to answer a question correctly.
Qualitative Results
SCENE can generate a range of unanswerable questions through methods such as inserting unknown entities or altering meanings without changing the overall structure of the questions. This ability to synthesize various forms of unanswerable questions provides an advantage over simpler methods that might not consider the subtle differences needed for tougher examples.
Comparison with Other Methods
When comparing SCENE to other common methods for generating negative examples, it was found that SCENE produces better results due to its innovative approach. Other typical methods might create unanswerable examples that are too easy for models to recognize.
Limitations and Future Work
While SCENE has achieved impressive results, it also has limitations. The reliance on models to predict and create examples introduces its own set of challenges. More exploration is needed to see how SCENE can be adapted for different tasks that also require identifying negatives but may not fit the same patterns.
Future developments could include enhancing SCENE to work with human annotators or combining it with methods for adversarial data collection to create even more challenging examples.
Conclusion
In conclusion, SCENE is a promising new method for generating negative examples that can help models become better at understanding when they cannot find answers. Its ability to create subtle changes to existing positive examples opens new doors in training and could lead to significant improvements across various areas in natural language processing. As the field continues to evolve, approaches like SCENE can help bridge the gap between what models currently understand and the complex nature of language.
By continuing to refine and expand these techniques, there is hope for further advancements in how models learn to navigate tricky questions and scenarios, benefiting a variety of applications in the future.
Title: SCENE: Self-Labeled Counterfactuals for Extrapolating to Negative Examples
Abstract: Detecting negatives (such as non-entailment relationships, unanswerable questions, and false claims) is an important and challenging aspect of many natural language understanding tasks. Though manually collecting challenging negative examples can help models detect them, it is both costly and domain-specific. In this work, we propose Self-labeled Counterfactuals for Extrapolating to Negative Examples (SCENE), an automatic method for synthesizing training data that greatly improves models' ability to detect challenging negative examples. In contrast with standard data augmentation, which synthesizes new examples for existing labels, SCENE can synthesize negative examples zero-shot from only positive ones. Given a positive example, SCENE perturbs it with a mask infilling model, then determines whether the resulting example is negative based on a self-training heuristic. With access to only answerable training examples, SCENE can close 69.6% of the performance gap on SQuAD 2.0, a dataset where half of the evaluation examples are unanswerable, compared to a model trained on SQuAD 2.0. Our method also extends to boolean question answering and recognizing textual entailment, and improves generalization from SQuAD to ACE-whQA, an out-of-domain extractive QA benchmark.
Authors: Deqing Fu, Ameya Godbole, Robin Jia
Last Update: 2024-01-27 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2305.07984
Source PDF: https://arxiv.org/pdf/2305.07984
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.