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Efficient Video Frame Processing through Load Shedding

A new method optimizes video frame analysis on edge devices.

― 7 min read


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Table of Contents

Real-time video analytics is becoming widely used in areas such as security, traffic management, and industrial automation. These applications analyze video frames to identify things like objects or specific actions while keeping to strict time limits for processing. This can place a heavy burden on the computer resources that help analyze and transmit video, as often all frames need to be processed.

However, not all video frames contain information that is important for an analysis query. Many frames do not have relevant objects, so it is possible to avoid sending or processing these unimportant frames. This is where Load Shedding comes in. It allows systems to drop unnecessary frames to lower the strain on processing resources.

In this article, we will discuss a new load shedding method that is lightweight and can run on edge devices, which are small computers placed close to where the data is generated, like cameras. This technique will help in determining which frames should be kept and which can be discarded based on their importance.

Why Load Shedding is Important

Video streams have two main traits that can help reduce the workload. First, relevant objects do not appear in every frame - this means many frames hold no useful information. Second, when an object is present in a video, it often appears in several frames, allowing some frames to be dropped without significant loss of relevant data.

Traditional methods of load shedding have mostly focused on structured data and queries. However, this new approach uses color-based features to evaluate the importance of each frame, which is particularly useful for unstructured video data.

The Proposed Load Shedding System

Our proposed method operates on edge devices and uses a Utility Function to determine if a frame is important enough to be sent for further processing. Here’s how the system works:

Frame Utility Calculation

A utility score is calculated for each incoming video frame based on its color features. This score indicates how useful the frame is for the specific analysis being performed. Each frame is assessed, and those with scores below a certain threshold are dropped. This utility calculation is done using color information extracted from the frames.

Dynamic Threshold Adjustment

To keep processing efficient and meet time constraints, the system uses feedback mechanisms that adjust the threshold dynamically. This means that if the backend processing is getting overloaded, the system can drop more frames to manage the workload, ensuring that the processing times stay within limits.

Control Loop for Real-time Management

The system incorporates a control loop that observes the backend's load and adjusts the utility threshold as needed. By continuously monitoring how many frames are being processed and how long they take, the system can respond in real-time to changes in workload, maintaining effective management of resources.

Benefits of the Proposed System

The proposed load shedding technique has several advantages:

  1. Efficiency: It allows for a significant reduction in unnecessary processing, thus saving resources.
  2. Real-time Performance: The dynamic adjustment of the utility threshold ensures that frame processing times are kept low.
  3. Scalability: It is suitable for use on edge devices, which are often limited in processing power but can still run this lightweight method effectively.
  4. High Quality of Results (QoR): By focusing on frames that matter, the quality of the results from the analysis remains high, even as the system sheds irrelevant frames.

Background and Context

To grasp the importance of this work, it’s helpful to understand real-time video analytics and the specific challenges involved. Video analytics requires processing streams of visual data to extract meaningful insights. For example, a security camera might need to recognize and track specific objects like vehicles or people while ensuring that this analysis happens in a timely manner.

Traditional Processing Methods

In many existing systems, all frames from the video feed are processed without discerning which ones are truly necessary. This affects performance and can lead to delays in insights or alerts that depend on the video data. Instead, by implementing load shedding, systems can prioritize frames that are worth processing.

The Challenges of Edge Computing

Edge devices, while useful, often have limited processing capabilities due to constraints in size and power. This is where the proposed lightweight load shedding system shines - it is designed to operate effectively on such constrained devices, ensuring that they do not become bottlenecks in the system.

Design of the Load Shedding System

Let’s take a closer look at how this load shedding system is structured and how it functions.

Video Frame Utility Function

The utility function assesses each frame based on its color content, determining how likely it is to contain relevant objects. Using a color model that separates color data from brightness data allows for more accurate assessments.

Training the Utility Function

To create a useful utility function, a training phase is employed where a dataset of video frames is analyzed. This training helps establish patterns of which colors indicate the presence of target objects and how to effectively categorize the frames.

Identifying Key Features

The system specifically looks at the Hue-Saturation-Value (HSV) color model to represent colors in a more distinct way compared to traditional methods. By focusing on how these colors appear and combine in different frames, the system can accurately identify frames that contain target objects.

The Feedback Control Loop

As frames are processed, the control loop continuously gathers data about the system’s performance. If incoming frames cause processing delays, the loop can prompt the system to lower the utility threshold, allowing more frames to be dropped. This facilitates smooth operation despite varying loads on the backend.

Performance Evaluation

To ensure that the proposed system works as intended, various evaluations were conducted. These trials assessed its ability to maintain performance even under different workloads and scenarios.

Experimental Setups

Experiments were run using a suite of synthetic and real-world videos, mimicking various real-time situations where the system would be applicable. Performance metrics were collected, focusing on how well the system could maintain QoR while managing frame drop rates.

Metrics and Outcomes

The evaluations showed that the utility function was effective in distinguishing between frames that had relevant content and those that did not. The trade-off between dropping unnecessary frames and maintaining high QoR was favorable, with the system successfully shedding irrelevant frames while ensuring that positive frames were not lost.

Results from Real-World Applications

The system was also tested in real-world video analytics contexts, such as surveillance and traffic monitoring. The performance remained strong, showcasing that video streams from multiple cameras could be managed efficiently using the proposed load shedding technique.

Scalability to Multiple Streams

The load shedding approach proved to be scalable, effectively handling video streams from numerous sources simultaneously. This is crucial for applications where multiple cameras are used, as they often generate a massive amount of data that needs to be processed quickly.

Comparison with Traditional Methods

When compared to traditional content-agnostic shedding methods, the utility-based approach clearly outperformed in terms of maintaining QoR. While traditional methods might randomly drop frames, leading to a significant loss in relevant information, the utility method selectively discards the least valuable frames.

Conclusion and Future Work

The proposed load shedding system represents an advancement in the management of video analytics on edge devices. By focusing on color-based features to ascertain frame utility, it successfully optimizes resource use while maintaining high-quality results.

Future enhancements to the system could include improvements to the utility function through further machine learning techniques, allowing for even greater adaptability to various video streams and scenarios. By continuing to refine the approach, the aim is to enable even broader applications in real-time video analytics across different industries.

Overall, load shedding holds significant potential in improving the efficiency and effectiveness of video analytics, especially in environments where timely insights are critical.

Original Source

Title: Utility-Aware Load Shedding for Real-time Video Analytics at the Edge

Abstract: Real-time video analytics typically require video frames to be processed by a query to identify objects or activities of interest while adhering to an end-to-end frame processing latency constraint. Such applications impose a continuous and heavy load on backend compute and network infrastructure because of the need to stream and process all video frames. Video data has inherent redundancy and does not always contain an object of interest for a given query. We leverage this property of video streams to propose a lightweight Load Shedder that can be deployed on edge servers or on inexpensive edge devices co-located with cameras and drop uninteresting video frames. The proposed Load Shedder uses pixel-level color-based features to calculate a utility score for each ingress video frame, which represents the frame's utility toward the query at hand. The Load Shedder uses a minimum utility threshold to select interesting frames to send for query processing. Dropping unnecessary frames enables the video analytics query in the backend to meet the end-to-end latency constraint with fewer compute and network resources. To guarantee a bounded end-to-end latency at runtime, we introduce a control loop that monitors the backend load for the given query and dynamically adjusts the utility threshold. Performance evaluations show that the proposed Load Shedder selects a large portion of frames containing each object of interest while meeting the end-to-end frame processing latency constraint. Furthermore, the Load Shedder does not impose a significant latency overhead when running on edge devices with modest compute resources.

Authors: Enrique Saurez, Harshit Gupta, Henriette Roger, Sukanya Bhowmik, Umakishore Ramachandran, Kurt Rothermel

Last Update: 2023-07-05 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2307.02409

Source PDF: https://arxiv.org/pdf/2307.02409

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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