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Innovative Method for 3D Mesh Generation from Occupancy Functions

A new technique improves accuracy and efficiency in creating 3D meshes.

Jisung Hwang, Minhyuk Sung

― 6 min read


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Table of Contents

In recent years, there has been a growing interest in creating 3D models from various data types, particularly using neural networks. One of the most common ways to represent shapes in 3D is through Occupancy Functions, which help in identifying whether points in space are inside or outside a given shape. This article discusses a new method for converting these occupancy functions into 3D Meshes, which are essential for many applications including animation, virtual reality, and 3D printing.

The Challenge of 3D Mesh Generation

Creating a 3D mesh from an occupancy function can be tricky. Traditional methods, like Marching Cubes, often produce results that look jagged or have unwanted flat surfaces, which can spoil the overall appearance of the 3D model. These artifacts arise because the methods rely heavily on specific assumptions about the data, which do not necessarily hold true in practice.

Several newer techniques exist that attempt to improve the quality of the generated meshes. However, many still struggle with capturing sharp details or avoiding distortions. This leads to a need for a method that can effectively transform occupancy functions into more accurate and visually appealing 3D meshes.

Our Approach

We propose a new technique called Occupancy-Based Dual Contouring (ODC). This method is designed to handle the specific challenges of occupancy functions without needing complex neural network training or optimization, making it more accessible and efficient.

Key Features

  1. Learning-free Design: Our method does not require training on specific datasets, allowing it to be used directly with various occupancy functions.

  2. Use of GPU Parallelization: By effectively using modern graphics processing units (GPUs), our approach speeds up the calculation time significantly, completing operations in just a few seconds.

  3. High Fidelity Output: Tests have shown that our method produces results with much higher accuracy compared to existing techniques, ensuring that the fine details of the mesh are preserved.

Basics of 3D Representations

In 3D graphics, shapes can be represented in different ways. A common format is the mesh, which consists of vertices, edges, and faces. When working with neural networks, occupancy functions are often used. These functions tell us whether a point in space is inside or outside of a shape, typically represented by values of 0 or 1.

However, converting these functions into meshes presents unique challenges. The main issue is ensuring that the resulting mesh faithfully represents the original shape without introducing artifacts or inaccuracies.

Comparison with Existing Methods

Before diving into our technique, it’s important to understand how it stands against traditional methods like Marching Cubes and its successors. Marching Cubes is well-known for its simplicity and effectiveness but often fails to produce high-fidelity meshes, especially for complex shapes. Variants like Extended Marching Cubes and Dual Contouring have improved upon its limitations but continue to struggle with generating sharp features and accurate surface representations.

Our method aims to build upon these concepts while addressing their shortcomings. By leveraging the unique properties of occupancy functions, we can achieve better results in mesh fidelity and computational efficiency.

Technical Contributions

1. Improved Point Search Algorithms

One of the main advancements in ODC is the development of algorithms for searching key points within the occupancy data.

1D Point Identification

Instead of using simple linear searches, we employ a binary search technique, which is faster and more effective in locating points on the surface of the shape.

2D Point Identification

Next, we identify additional points that help in defining the surface's shape more accurately. These points are determined by examining pairs of 1D points, which helps in ensuring that the generated mesh is smooth and accurately reflects the original shape.

2. 3D Point Definition

The identification of 3D points is crucial for forming the mesh. Our method calculates these points by using information gathered from both 1D and 2D points. This dual approach allows for a more nuanced definition of the mesh's surface, capturing sharp features that other methods might miss.

3. Polygonization Technique

Once the necessary points are defined, the final step is to connect them into a mesh. We have incorporated techniques that ensure the resulting mesh is not only manifold (meaning it doesn’t contain Self-intersections), but also visually appealing by reducing artifacts that often plague other methods.

Experimental Results

To evaluate the effectiveness of our approach, we conducted numerous experiments with various types of occupancy functions.

1. Test Datasets

We tested our method using different generative 3D models, including those trained on popular datasets like ShapeNet. In total, we evaluated our method on hundreds of generated shapes to ensure reliability.

2. Quality Metrics

The quality of the generated meshes was assessed using several metrics:

  • Mesh Fidelity: How closely the 3D mesh matches the original shape.
  • Self-Intersections: Instances where the mesh intersects itself, which can complicate rendering and manipulation.
  • Manifoldness: A measure of whether the mesh is free from topological errors.

3. Comparison with Baselines

In our tests, ODC significantly outperformed traditional methods. We observed that it consistently produced meshes with fewer artifacts and better fidelity to the original shapes. While methods like Marching Cubes showed numerous errors or distortions, our approach maintained a high level of accuracy across all tested shapes.

Practical Applications of ODC

Given its efficiency and accuracy, ODC can be applied in various fields:

1. Game Design

In gaming, realistic graphics are paramount. ODC can enable developers to create detailed environments and character models quickly.

2. Virtual and Augmented Reality

For virtual and augmented reality applications, accurate 3D models enhance the user experience. ODC's ability to generate high-fidelity meshes can greatly improve the realism of these applications.

3. 3D Printing

In 3D printing, the accuracy of the model is crucial for ensuring the final product matches the intended design. ODC can be used to prepare models for printing, minimizing errors and ensuring better results.

Future Work

While ODC marks a significant advancement in the field of mesh generation from occupancy functions, there is room for improvement. Future research may explore adaptive resolutions to further enhance mesh quality without sacrificing performance. Additionally, tackling topology ambiguity could lead to even more robust solutions.

Conclusion

The development of Occupancy-Based Dual Contouring presents a new pathway for generating high-fidelity 3D meshes from occupancy functions. By addressing the limitations of existing methods and leveraging the strengths of modern computational techniques, our approach offers significant improvements in both accuracy and efficiency. As 3D modeling continues to evolve, techniques like ODC will play a vital role in shaping the future of digital content creation.

Original Source

Title: Occupancy-Based Dual Contouring

Abstract: We introduce a dual contouring method that provides state-of-the-art performance for occupancy functions while achieving computation times of a few seconds. Our method is learning-free and carefully designed to maximize the use of GPU parallelization. The recent surge of implicit neural representations has led to significant attention to occupancy fields, resulting in a wide range of 3D reconstruction and generation methods based on them. However, the outputs of such methods have been underestimated due to the bottleneck in converting the resulting occupancy function to a mesh. Marching Cubes tends to produce staircase-like artifacts, and most subsequent works focusing on exploiting signed distance functions as input also yield suboptimal results for occupancy functions. Based on Manifold Dual Contouring (MDC), we propose Occupancy-Based Dual Contouring (ODC), which mainly modifies the computation of grid edge points (1D points) and grid cell points (3D points) to not use any distance information. We introduce auxiliary 2D points that are used to compute local surface normals along with the 1D points, helping identify 3D points via the quadric error function. To search the 1D, 2D, and 3D points, we develop fast algorithms that are parallelizable across all grid edges, faces, and cells. Our experiments with several 3D neural generative models and a 3D mesh dataset demonstrate that our method achieves the best fidelity compared to prior works.

Authors: Jisung Hwang, Minhyuk Sung

Last Update: 2024-09-20 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2409.13418

Source PDF: https://arxiv.org/pdf/2409.13418

Licence: https://creativecommons.org/licenses/by-nc-sa/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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