DOOM Reimagined: Quantum Gaming Adventure
Experience DOOM like never before on a quantum computer.
― 6 min read
Table of Contents
In a quirky twist of computer science, a classic video game, DOOM, has been reimagined to run on a quantum computer. This project showcases the world of quantum computing mixed with a dash of nostalgia. DOOM, known for its influence on the first-person shooter genre, runs on a quantum circuit, highlighting the oddity that it can, indeed, run on “anything.”
The Concept
Imagine playing a nostalgic game like DOOM on a quantum system instead of your typical gaming setup. In this rendition, only the first level of DOOM is recreated using quantum logic. The game operates on a set of Quantum Gates, specifically Hadamards and Toffolis, which together work like the building blocks of this quantum game. Despite being complex in nature, this version aims to run efficiently enough to function on a standard laptop, showcasing the potential of quantum Simulation.
The Legacy of DOOM
Originally launched in 1993, DOOM made waves as one of the first major 3D shooters and has since become a cultural icon. Its mechanics set the stage for countless games that followed. The saying that "DOOM can run on anything" became a sort of internet meme, with the game being compiled to run on devices as strange as ATMs and even pregnancy tests. This legacy set the perfect backdrop for creating a version of the game on a quantum computer.
Quantum Computing Basics
Quantum computing is a field that aims to leverage the principles of quantum mechanics to process information. In traditional computing, data is managed in bits, which can be either 0 or 1. Quantum computers, on the other hand, use Qubits that can exist in multiple states simultaneously. This unique ability allows for more complex calculations.
Currently, quantum computing is in a stage often referred to as the NISQ era, which stands for Noisy Intermediate-Scale Quantum. This means that practical applications for quantum computing are still limited, and researchers have yet to see significant advantages over classical computers for everyday tasks. However, the curiosity and experimentation continue, leading to creative projects like Quandoom.
The Technical Setup
The quantum circuit behind Quandoom is quite extensive, involving over 72,000 qubits and around 80 million gates. This massive scale allows the game to simulate quantum behaviors while providing a benchmark for quantum simulation software. While simulating this game, users can engage with a classic gameplay style, all while experiencing the peculiarities and quirks of quantum computing.
Quantum Registers and Operations
In this game, data is organized into registers, which are essentially collections of qubits that hold various game-related information. For instance, there are registers to track the player's health, ammunition, and the status of different game elements. Each register is carefully coded to handle information, often using integers to simplify calculations.
Various basic operations are implemented to manage these registers, such as addition, subtraction, and comparison. These operations form the backbone of higher-level functions that allow the game to run smoothly. Given the nature of Quantum Circuits, every operation must be reversible, adding a layer of complexity to its design.
Drawing on the Quantum Canvas
At its core, Quandoom involves rendering the game visually. This is done by manipulating qubits to represent pixels on the screen. The game takes the state of the quantum system, applies user inputs based on key presses, and uses custom-built simulation tools to create graphical output.
The drawing process begins with the simplest function of toggling pixel states. When a player moves or interacts with objects, the game determines which pixels to change based on the current game state. A unique aspect is that due to the reversible nature of quantum operations, the rendering often appears as a wireframe representation rather than a fully textured image.
Rendering Lines and Shapes
Once the ability to draw individual pixels is established, the next task is to create lines. This requires temporarily storing information about the start and endpoint of the line and then plotting each point along the way. This is done using quantum gates and additional registers to track movement.
However, drawing in a 3D space presents challenges. Quantum circuits must project points from three-dimensional coordinates onto a two-dimensional screen. This involves calculating the position of each point relative to the player's view, which can get quite complex.
Using Pre-calculated Data
In typical game development, “baking” refers to pre-computing elements like lighting or physics to enhance performance during gameplay. Quandoom harnesses this technique, albeit out of sheer laziness rather than any pressing need for optimization.
For example, rather than calculating the size of Sprites in real-time, the game precalculates various sizes for each sprite based on the height needed. When a certain size is called for during the game, it simply accesses the pre-rendered version instead of calculating on the fly. This saves considerable effort in coding and keeps the quantum circuit manageable.
Level Design
Quandoom features a simplified version of the original DOOM level layout. The game is divided into distinct rooms, with each room rendered based on the player’s position. The design intentionally avoids complexities like secret rooms and intricate maze layouts to keep the functionality straightforward.
Creating these levels involves careful placement of walls and obstacles derived from the original DOOM game. This hands-on method ensures a faithful representation while also adapting to the quirks of quantum rendering.
Enemies and Gameplay Mechanics
Enemies in Quandoom retain their original locations from DOOM but are adjusted slightly for the pacing of the game. Given the game's limitations, health and damage metrics are tweaked to provide a more balanced experience.
Randomness plays a role in gameplay mechanics, influencing whether shots hit targets or if enemies react in certain ways. This randomness is simulated using quantum gates to ensure a variety of outcomes in gameplay.
Simulating the Game
Despite the complexities of quantum operations, the game can efficiently simulate on a standard laptop. The trick lies in how random qubits are handled. The design allows the game to reset certain qubits to maintain simplicity and avoid complications that would otherwise arise from negative phases.
By keeping the quantum circuit structured in a way that maximizes efficiency, the creators can run the game smoothly. This opens up discussions on the categorization of quantum circuits and their potential for classical simulation.
Conclusion
Quandoom is a playful intersection between nostalgia and cutting-edge technology, proving that even something as bizarre as running a classic game on a quantum computer is possible. While it may not be the most practical application of quantum computing, it serves as a whimsical exploration of its potential.
The project highlights not only the technical skills required to navigate quantum programming but also the spirit of innovation and creativity that drives the tech community to push boundaries. From classic game mechanics to the unique challenges posed by quantum processes, Quandoom stands as an emblem of the fascinating world of computer science, where anything is possible.
So the next time you think about DOOM, remember its legacy, and be amused by the thought that you can now play it on a quantum computer—if only you have access to one!
Original Source
Title: Quandoom -- DOOM as a quantum circuit
Abstract: Since the early 2000s there has existed the meme that "DOOM can run on anything". Whether it be an ATM or a calculator, someone at some point has recompiled DOOM to run on it. Now the quantum computer finally joins the list. More specifically, this project represents the first level of DOOM loosely rewritten using Hadamards and Toffolis which, despite being a universal gate set, has been designed in such a way that it's classically simulable, able to reach 10-20 frames per second on a laptop. The circuit uses 72,376 total qubits and at least 80 million gates, thus it may have use as a benchmark for quantum simulation software.
Last Update: Dec 11, 2024
Language: English
Source URL: https://arxiv.org/abs/2412.12162
Source PDF: https://arxiv.org/pdf/2412.12162
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.