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Empowering Youth with Social Media Literacy

Somekone teaches kids about social media risks and AI in a fun way.

Nicolas Pope, Juho Kahila, Henriikka Vartiainen, Mohammed Saqr, Sonsoles Lopez-Pernas, Teemu Roos, Jari Laru, Matti Tedre

― 7 min read


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Table of Contents

In today's world, social media is everywhere, and kids are jumping into it at younger ages. While these platforms can be fun and help young people connect, they also come with risks like misinformation and privacy issues. Therefore, teaching children about how social media works, especially the smart technology behind it, is essential. A new educational tool called Somekone is here to help K-12 students learn about social media and artificial intelligence (AI) in a fun and engaging way.

What is Somekone?

Somekone is an educational tool designed to teach students aged 11 to 16 about social media through an interactive, Instagram-like interface. It focuses on four main areas: how data is collected, how users are profiled, how Engagement Metrics work, and how Recommendations are made. Picture it as a classroom version of social media, where students get to explore these concepts hands-on without endangering their real lives or privacy.

The Need for AI Education

As social media continues to grow, so does its impact on young minds. More kids are using these platforms, yet they often don’t understand how they work. A 2022 survey revealed that 95% of teens aged 13 to 17 were using social media. Unfortunately, many of them navigate these digital spaces without any real knowledge about Data Collection, algorithms, or the marketing tactics designed to keep them engaged. Teaching young people about these aspects can empower them to make better choices online.

Key Concepts of Somekone

Data Collection

First up, data collection. Social media platforms gather information about users in various ways, some obvious and some not so much. Children will learn about data that they willingly share, like their usernames or comments, as well as data that platforms collect without them noticing, like how much time they spend viewing certain pictures. This knowledge is crucial as it helps them understand their privacy and how personal information can be used.

Profiling

Next, we have profiling. This is where the magic (or manipulation) happens. Platforms create profiles based on users' behaviors, interests, and interactions. While this can personalize experiences, it also raises ethical questions. For example, if a platform inaccurately represents someone, that could lead to unwanted outcomes, like irrelevant ads or even bullying. In Somekone, students will have discussions about why profiling can be good and bad.

Engagement Metrics

Engagement metrics refer to how platforms measure a user’s interaction with the site, which can include likes, comments, and even how long they linger on a picture. Social media is designed to keep users engaged for as long as possible, sometimes to the detriment of their well-being. Somekone helps students see how these metrics work and why they matter.

Recommendations

Finally, we can't forget about recommendations. Ever wondered why that cat video suddenly pops up in your feed after you watched a similar one? Somekone teaches kids how algorithms decide what content to show them based on their past behaviors. Students get to experiment with different recommendation methods, helping them realize that the unseen algorithms are shaping their online experience.

How Somekone Works

Using Somekone is like being a detective in the world of social media. The tool offers a hands-on experience, allowing students to explore data collection through their own interactions.

Classroom Setup

In a typical classroom session with Somekone, students work in pairs to browse an image feed while monitoring how their data is captured. One student might scroll through images on a mobile device while their partner observes real-time analytics on another device. This setup allows them to see the immediate effects of their actions—like how long they looked at a photo or how many likes they gave—and understand how these actions affect their feed and the feeds of others.

Real-Time Feedback

What sets Somekone apart is its ability to give real-time feedback. As students interact with the platform, they can see how their choices translate into data points. They can track their activities in action logs and gain insights about their browsing habits or preferences. This immediate visibility helps students see the connection between their behavior and the recommendations they receive later.

Visual Learning

Somekone is all about visual learning. The tool provides a classroom-wide view for teachers, allowing them to illustrate how students' interactions create a social network. This view can show topic affinities, how images are co-engaged, and other patterns that emerge as students use the tool. By visualizing these connections, teachers can better explain complex concepts in a way that’s easier for students to grasp.

Social Media Literacy

Understanding social media is crucial for today’s youth. While many educational programs focus on how to protect oneself online or recognize harmful content, Somekone dives deeper into the mechanics of how platforms function. Teaching kids about algorithms, data profiling, and user engagement helps them become more informed users.

The Impact of Social Media on Youth

Today's teens often feel pressured to engage with social media, and this engagement can have significant effects on their mental health, self-esteem, and social relationships. With the overwhelming amount of information available online, it can be challenging for young people to separate fact from fiction. Somekone addresses these challenges by providing tools to navigate social media more effectively and responsibly.

Learning Outcomes

Building Critical Skills

By using Somekone, students are not just passive consumers of content; they become active participants in understanding how these platforms work. They learn to question what they see online and think critically about their social media experiences. This active engagement builds essential skills for the digital age.

Encouraging Ethical Use

Somekone also encourages ethical considerations when engaging with social media. As students learn about data privacy, profiling, and algorithms, they are prompted to reflect on the ethical implications of their online actions. This encourages them to be more thoughtful digital citizens who are aware of the impact of their online behavior.

Challenges and Limitations

While Somekone offers a great educational experience, it’s not without its challenges. One significant limitation is that it simplifies complex social media mechanisms. While this is necessary for younger audiences, it might lead to misconceptions if students assume that what they learn in Somekone is a direct reflection of how actual social media platforms operate.

The Future of Somekone

Somekone has great potential for expanding social media education. Future studies will explore how effectively the tool teaches students about AI and social media concepts. There is also a need for improved integration of AI ethics, privacy, and societal impacts into the learning experience. The end goal is to create well-rounded learners who can navigate the complexities of the digital world with confidence.

Somekone’s Role in Research and Analytics

Somekone doesn’t just stop at education; it can also work as a research tool. With its capability to log user interactions, educators and researchers can analyze how students use the platform, allowing for continuous improvement of the tool itself. This data can reveal engagement patterns, behaviors, and even how students' understanding evolves over time.

Conclusion

At the end of the day, Somekone is more than just an educational tool. It's a gateway for young learners to understand the intricacies of social media and AI in a fun, interactive environment. By teaching kids about the very systems that influence their digital lives, Somekone empowers them to become savvy users of technology, capable of making informed decisions in an increasingly complex online world. So, next time your kid is glued to their phone, just remember that they could be learning valuable life lessons—unless they're just staring at cat memes!

Original Source

Title: An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending

Abstract: This paper, submitted to the special track on resources for teaching AI in K-12, presents an explainable AI (XAI) education tool designed for K-12 classrooms, particularly for students in grades 4-9. The tool was designed for interventions on the fundamental processes behind social media platforms, focusing on four AI- and data-driven core concepts: data collection, user profiling, engagement metrics, and recommendation algorithms. An Instagram-like interface and a monitoring tool for explaining the data-driven processes make these complex ideas accessible and engaging for young learners. The tool provides hands-on experiments and real-time visualizations, illustrating how user actions influence both their personal experience on the platform and the experience of others. This approach seeks to enhance learners' data agency, AI literacy, and sensitivity to AI ethics. The paper includes a case example from 12 two-hour test sessions involving 209 children, using learning analytics to demonstrate how they navigated their social media feeds and the browsing patterns that emerged.

Authors: Nicolas Pope, Juho Kahila, Henriikka Vartiainen, Mohammed Saqr, Sonsoles Lopez-Pernas, Teemu Roos, Jari Laru, Matti Tedre

Last Update: 2024-12-18 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2412.13554

Source PDF: https://arxiv.org/pdf/2412.13554

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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