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Training Teams with Robot Partners

Using robots to boost team training efficiency in various fields.

Kimberlee Chestnut Chang, Reed Jensen, Rohan Paleja, Sam L. Polk, Rob Seater, Jackson Steilberg, Curran Schiefelbein, Melissa Scheldrup, Matthew Gombolay, Mabel D. Ramirez

― 8 min read


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Table of Contents

In today's world, Teamwork is key in many areas, such as gaming and emergency response. Training people to work together can be tricky, especially when schedules don’t line up, and everyone has different roles. That's where asynchronous training comes to the rescue. It allows people to learn at their own pace, often using computer-based tools. However, while this method works well for individual training, using it to help teams coordinate isn't widely studied.

This article takes a look at how to improve team training by using Robots as practice partners. The idea is that instead of waiting for everyone to meet up, people can train with a robot teammate that mimics human behavior. This way, they can focus on developing teamwork skills without being tied to a rigid schedule.

The Problem with Team Training

In roles like firefighting or playing team sports, it's not enough for each person to be good at their job. They also need to understand how each other works to make quick decisions. Traditional training sessions, where everyone is present, can be time-consuming and tough to set up, especially when team members can't contact each other directly or have different pieces of information.

Training together can be complicated by things like limited communication and the fact that not everyone can see the same information at the same time. For example, in a game scenario, one player might have to remember details that another player can't see. This makes it crucial for each person to understand both their own role and how to work with their teammates.

Using Robots for Practice

The solution offered here is to use robots to stand in for human teammates. Imagine practicing your cooking skills while getting advice from a robot chef. The robot can learn how humans behave in these situations. By training with a robot that acts similarly to a real teammate, humans can develop useful teamwork skills.

A new game called "Overcooked-AI: Have You Been Served?" was created to test how well this idea works. The game includes two roles: a waiter who takes orders and a chef who prepares the food. Each player has access to different information, which makes coordination essential. The goal is to see if human Participants training with different types of robot chefs do as well as those training with real humans.

The Study Design

A unique study was designed to see how well humans trained with robots compared to those working with other humans. The researchers involved human participants who either practiced with a real chef or a robot chef trained to mimic human behaviors. After training, participants were evaluated based on how well they worked with new, unknown teammates.

The big trick here is to analyze how well these training methods worked by looking at the Performance of the teams. Researchers wanted to know if working with a robot could help build the same skills as working with real people.

Key Findings

  1. Training with Robots vs. Humans:

    • Not surprisingly, training with a real human usually results in better performance. The humans who practiced with real chefs tended to score more points in training sessions compared to those practicing with robots. They simply understood each other better. However, the robot's performance wasn't too far behind.
  2. Perception Matters:

    • Although the robots didn't perform as well, participants rated their experiences differently. Just because the robot chef didn't score as high, participants still felt they learned and adapted while working with it. This points to an important lesson: humans often judge their teammates by how they behave, not just by scores.
  3. No Significant Difference in Evaluation:

    • When participants teamed up with a new chef (either human or robot) after training, they didn't see a big difference in the outcomes of their evaluations. This suggests that the type of training partner might not matter as much in the end.

How the Game Works

"Overcooked-AI: Have You Been Served?" is a fun and hectic game where players take on the roles of a waiter and chef in a fancy restaurant. The waiter takes orders and needs to manage customer preferences while the chef prepares the food without knowing what the customers want. This setup means that they have to constantly communicate and coordinate to get the highest possible tips from customers.

The game consists of a series of turns. In one phase, the waiter gets information about customer preferences and must recommend dishes for the chef to make. In the chef phase, they gather ingredients, cook, and serve dishes based on the waiter's recommendations. It's a team effort where both players have to rely on each other’s actions, adding to the challenge of working together.

Learning Through Clusters

To make the study more manageable, researchers grouped similar behaviors of players together during their training. Rather than evaluating every single player's unique style, they clustered behaviors based on how players performed in the game. This helps in testing various training conditions and reduces the number of people needed for the study.

By grouping similar behaviors, researchers could analyze the effectiveness of different training types while keeping the experiment simpler. So, instead of needing dozens of unique players, they only needed a handful to represent each behavior cluster.

Training Models

The study employed two types of robot chefs to help in the training: the apprentice and the heuristic. The apprentice is trained based on the behaviors of experienced human chefs, while the heuristic chef is programmed to follow specific patterns. These robots would assist the human waiters in their training sessions and were designed to act similarly to the established human behaviors.

The Apprentice Chef

The apprentice chef learns from observing human chefs and uses that knowledge to mimic their actions. By being trained on actual gameplay, it can adapt to how the humans behave. It relies on a model that combines a human's unique styles with current game information. This approach allows the robot to behave in a more human-like manner.

The Heuristic Chef

The heuristic chef is a bit more straightforward. It follows a set of programmed rules and uses strategies based on classic methods. While less flexible than the apprentice, it serves as an example of how robotic partners can still play a role in training without needing advanced learning capabilities.

Research Questions

The study aimed to answer several questions regarding the effectiveness of the robotic training partners:

  1. Does the type of training partner affect learning?

    • The study found that training with a human was generally better, but robots still offered valuable practice.
  2. How do participants perceive their training experience?

    • Participants rated their experiences based on how they felt about their training rather than just the scores.
  3. Do results from training transfer to new partners?

    • Training with robots didn’t show a strong benefit in performance when paired with new chefs.

Participants and Results

A total of 52 volunteers took part in the study. Participants were from various backgrounds and the majority were around 31 years old. Researchers assigned them randomly to different training sessions with either human chefs or robot chefs.

The results showed that while humans training with real chefs outperformed those with robot chefs, the difference wasn't as big as researchers had expected. And when it came to evaluations, both groups performed similarly. This raised interesting questions about how effective robot chefs could be as training partners.

Limitations and Future Directions

While the study introduced some promising ideas, it wasn't without its flaws. The researchers noted a few limitations:

  • Training Mismatch: The training sessions with robots provided more information than the evaluation sessions did, making it hard to compare those experiences.

  • Small Sample Size: With only 52 participants, researchers couldn't draw strong conclusions about the effectiveness of different training partners.

  • Behavior Accuracy: The robot chefs were not always perfect in mimicking human behaviors, which may have impacted the training experience.

Conclusion

By using robots as stand-in team members during training, we can potentially streamline the process of teaching people to work together effectively, all while cutting down the time needed for scheduling. While the results from this study showed that humans still outperform robots, the perception of teamwork experiences and learning was important to note.

In the future, improvements to robotic training partners and better matching of training styles to evaluation situations could make this approach even more beneficial. With a little creativity (and perhaps a few robot upgrades), teams of humans and machines could come together for more effective training sessions, ensuring everyone walks away with a few more skills in their toolkit-and maybe a better understanding of what it means to be a good teammate.

Original Source

Title: Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment

Abstract: In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply the design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ a method to cluster teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design that enabled us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.

Authors: Kimberlee Chestnut Chang, Reed Jensen, Rohan Paleja, Sam L. Polk, Rob Seater, Jackson Steilberg, Curran Schiefelbein, Melissa Scheldrup, Matthew Gombolay, Mabel D. Ramirez

Last Update: Dec 23, 2024

Language: English

Source URL: https://arxiv.org/abs/2412.17954

Source PDF: https://arxiv.org/pdf/2412.17954

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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