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Streamlining 3D Scene Annotation with One Click

A new method simplifies 3D scene annotation, saving time and effort.

― 7 min read


Efficient 3D AnnotationEfficient 3D AnnotationMethodpoint clouds.Reduces time and effort for labeling 3D
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Understanding 3D scenes is important in many areas, including robotics, virtual reality, and urban planning. It involves figuring out what objects are in a scene and where they are located in three-dimensional space. One main task in this area is to label the different parts of a 3D point cloud, which is a collection of points in 3D space that represent the surfaces of objects. This process typically requires a lot of labeled data, but creating these labels can be quite tedious and time-consuming.

Challenges of 3D Annotation

Annotating 3D data can be a daunting task. In many cases, annotators need to provide precise labels for each point in the point cloud. This can take a lot of time; for example, it takes around 22 minutes to label just one scene in a commonly used dataset. Given that there are over 1,500 scenes to annotate in some datasets, the task becomes too tiring and resource-intensive.

While some methods have tried to make this easier by allowing people to label fewer points, the traditional approaches still require significant effort. Recent attempts to reduce the annotation burden face challenges too. For instance, some techniques ask annotators to label whole sections of a scene without pinpointing exact locations, which can lead to errors. Others require dividing the point cloud into smaller sections, adding another layer of complexity.

The Need for Faster Annotation Methods

Given how time-consuming and expensive it is to annotate 3D point clouds, there is a pressing need for more efficient methods. New solutions should reduce the amount of effort required while still maintaining the quality of the scene understanding.

Some approaches have recently been introduced to tackle the problem of annotating 3D point clouds with less effort. Still, they often fall short in terms of performance or still require relatively high levels of annotation.

Introducing “One Thing One Click”

In light of these challenges, a new approach called "One Thing One Click" was proposed. This method simplifies the annotation process by requiring annotators to label just one point for each object in a scene. This single label is sufficient to provide a basis for further understanding of the scene.

With this approach, it is possible to annotate a scene in less than two minutes, a drastic improvement compared to traditional methods. This innovation opens doors for faster and more efficient data preparation while still yielding quality results in understanding 3D scenes.

How It Works

To make the most of these sparse labels, a self-training approach is employed. This method includes two main activities that feed into each other in a loop: Network Training and label spreading.

  1. Label Propagation: Initially, the annotator provides their single label per object. The system then uses these labels to spread information throughout the unlabeled portions of the scene. This technique helps in creating pseudo labels, which are labels generated based on the existing labels.

  2. Network Training: The model uses these pseudo labels to improve its understanding. The training adjusts based on the newly created labels and keeps repeating the process. With rich pseudo labels, the system refines its predictions over time.

A special mechanism, called graph propagation, is used to analyze similarities among different points in the point cloud. By establishing relationships between various points, the model can spread labels more effectively.

Additionally, a relation network is introduced to measure how similar different features are within the 3D data. This network helps in creating better quality pseudo labels and guides the model during its training process.

Performance with Sparse Annotations

The effectiveness of this approach has been tested on extensive datasets, such as ScanNet-v2 and S3DIS. The results were promising, especially considering that only a tiny fraction of the points were labeled.

In fact, the performance of the proposed system with minimal annotation was found to be quite competitive when compared to fully supervised methods that require comprehensive and detailed labeling. The new method not only surpassed existing weakly supervised methods but also achieved results that were similar to systems that had full annotations.

Expanding the Current Method

The "One Thing One Click" approach has also been adapted for 3D Instance Segmentation. This further enhances its utility by enabling the model to identify individual instances of objects within a scene.

Understanding Instance Segmentation

Instance segmentation involves not only identifying the type of objects in the scene but also distinguishing between different instances of the same object type. For example, if there are three chairs in a room, instance segmentation allows the model to recognize that there are multiple, separate chairs.

With the annotation method that requires just one click per object, the model can use this single label to understand where instances of that object might be within the point cloud. The use of clustering techniques helps in grouping similar points together, leading to accurate instance-level understanding.

Experimentation and Results

Experimentation with real-world datasets like ScanNet-v2 and S3DIS has shown that the self-training approach, along with the label propagation mechanism, leads to significant improvements.

ScanNet-v2 Dataset

On the ScanNet-v2 dataset, the model using the "One Thing One Click" approach achieved an impressive mIoU score, which measures how well the predicted segmentation matches the ground truth. Notably, this score was higher than many traditional methods that require more extensive annotations.

The model trained with the sparse annotations was able to project its understanding into regions where no labels existed, thereby demonstrating both efficiency and effectiveness.

S3DIS Dataset

When it came to the S3DIS dataset, results were similarly encouraging. The approach yielded high-quality semantic predictions, despite issues that can arise with low annotation density. This performance showcases the robustness of the method across different environments and datasets.

Comparing with Existing Approaches

The new method was benchmarked against both fully supervised and existing weakly supervised methods, showing a tendency to outperform recent techniques.

While traditional models often require comprehensive annotations, the "One Thing One Click" system proves that it is possible to achieve comparable performance with much less effort.

Advantages of the New Method

The benefits of adopting the "One Thing One Click" method are manifold:

  • Efficiency: The time taken to annotate is drastically reduced, allowing for quicker data preparation.
  • Effectiveness: Achieving strong performance metrics with sparse annotations demonstrates that fewer labels can still lead to high-quality understanding of 3D scenes.
  • Flexibility: The approach is adaptable to various applications, including both semantic and instance segmentation, making it versatile for different 3D understanding tasks.
  • Reduced Annotation Burden: The requirement for only one labeled point per object alleviates the pressure on annotators and makes the process more manageable.

Future Directions

While "One Thing One Click" provides an innovative solution to the challenges of 3D scene understanding, there is always room for further improvement. Future research could explore different strategies for refining label propagation, enhancing network architectures, or combining this approach with other methods to boost efficiency and performance even more.

Additionally, as technology advances, the integration of automated annotation tools using machine learning could further ease the burden of data preparation. Continued exploration in this field holds the potential for even more significant improvements in the way that 3D scenes are analyzed and understood.

Conclusion

The "One Thing One Click" approach represents a considerable step forward in the domain of 3D scene understanding. By significantly reducing the effort required for data annotation while maintaining high performance, it opens new avenues for research and application in areas where 3D understanding is crucial. The combination of self-training, graph propagation, and relation networks facilitates an efficient way to learn from sparse data, highlighting the effectiveness of this method compared to more traditional techniques. As the need for quick and efficient data preparation continues to grow, this approach is well-positioned to impact the field positively.

Original Source

Title: You Only Need One Thing One Click: Self-Training for Weakly Supervised 3D Scene Understanding

Abstract: 3D scene understanding, e.g., point cloud semantic and instance segmentation, often requires large-scale annotated training data, but clearly, point-wise labels are too tedious to prepare. While some recent methods propose to train a 3D network with small percentages of point labels, we take the approach to an extreme and propose ``One Thing One Click,'' meaning that the annotator only needs to label one point per object. To leverage these extremely sparse labels in network training, we design a novel self-training approach, in which we iteratively conduct the training and label propagation, facilitated by a graph propagation module. Also, we adopt a relation network to generate the per-category prototype to enhance the pseudo label quality and guide the iterative training. Besides, our model can be compatible to 3D instance segmentation equipped with a point-clustering strategy. Experimental results on both ScanNet-v2 and S3DIS show that our self-training approach, with extremely-sparse annotations, outperforms all existing weakly supervised methods for 3D semantic and instance segmentation by a large margin, and our results are also comparable to those of the fully supervised counterparts. Codes and models are available at https://github.com/liuzhengzhe/One-Thing-One-Click.

Authors: Zhengzhe Liu, Xiaojuan Qi, Chi-Wing Fu

Last Update: 2023-09-09 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2303.14727

Source PDF: https://arxiv.org/pdf/2303.14727

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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