Simplifying Online Reinforcement Learning with MEX Framework
MEX framework enhances exploration and decision-making in online reinforcement learning.
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Table of Contents
In the world of online reinforcement learning (RL), there is a big challenge: how to explore new options and use known information effectively. This balance between trying new things and making the best use of what you already know is essential for finding the best way to act without wasting too much time and resources.
To better understand this, let's think of an agent (or a learning system) that learns through experience. It gathers information while interacting with its environment and aims to improve its decision-making over time. This process involves three key tasks:
- Estimation: The agent forms an understanding of the environment based on past experiences.
 - Planning: The agent develops a plan based on its understanding of the environment to act effectively.
 - Exploration: The agent tries out new actions to discover potentially better options.
 
Traditionally, many RL algorithms try to combine these tasks in complex ways that may not always work well, especially when faced with complicated environments. This often requires sophisticated calculations or many samples, making these methods impractical for real-world applications.
A New Simple Framework: Maximize to Explore (MEX)
To tackle this issue, we propose a new framework called Maximize to Explore (MEX). This framework is designed to make the learning process more straightforward and efficient. It combines estimation and planning while balancing exploration and exploitation into a single objective. This means that instead of having to manage multiple tasks separately, MEX allows the agent to focus on one clear goal.
The main idea behind MEX is to maximize a specific objective that includes both the expected returns (or rewards) from the actions taken and the accuracy of the agent’s understanding of the environment. This way, the agent learns to balance trying new things with using what it already knows without needing complicated additional steps.
Theoretical work shows that MEX can achieve good results even with general types of learning models. This means that it can adapt to different environments and situations, making it broadly applicable.
How MEX Works
MEX operates by focusing on a single maximization task that combines two important components:
- Expected Total Return: This indicates how much reward the agent can expect to gain based on its current understanding.
 - Estimation Error: This measures how accurate the agent's understanding of the environment is.
 
By merging these two parts into one single focus, MEX allows the agent to continually adjust its strategies based on both what it has learned and what it still needs to explore. This makes the learning process more fluid and reduces the computational burden compared to traditional methods that require separate consideration for each task.
Theoretical Benefits of MEX
The theory behind MEX suggests that it can perform efficiently with a low regret, meaning that over time, the decisions made by the agent will be close to the best possible decisions. This is important because it indicates that the agent is learning effectively without wasting too many opportunities or resources.
In theory, MEX can be applied to various settings, including two-player games. This extension allows the framework to adapt its strategies even in competitive environments, which can often be more challenging than standard RL scenarios.
Practical Implementation of MEX
To see how MEX performs in the real world, we integrated it into existing RL methods, testing it out in situations that require either a model-free approach or a model-based approach.
Model-Free Approach
In a model-free setting, MEX was able to work directly with the actions and rewards received without needing to consider the underlying model of the environment. The results showed that MEX could significantly outperform traditional methods, especially in tasks where rewards are sparse (meaning the agent only receives feedback occasionally).
Model-Based Approach
In a model-based setting, MEX used a model of the environment to plan its actions while still maintaining the flexibility to explore as needed. This combination also led to impressive results, demonstrating that MEX can effectively adapt its strategies to suit different types of tasks without losing performance.
Experimental Results
When putting MEX up against traditional RL methods, it consistently showed better performance in both standard and difficult environments. This was especially true in tasks with sparse rewards, where other methods often struggled.
In summary, MEX not only simplifies the process of reinforcement learning but also enhances efficiency and effectiveness in real-world applications.
Conclusion
The Maximize to Explore framework offers a promising direction for the field of online reinforcement learning. By simplifying the learning process into a single goal, MEX provides a more practical approach that can adapt to various environments and challenges. With its proven theoretical benefits and successful practical implementations, MEX represents an important step forward in making reinforcement learning more accessible and efficient for real-world applications.
Title: Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration
Abstract: In online reinforcement learning (online RL), balancing exploration and exploitation is crucial for finding an optimal policy in a sample-efficient way. To achieve this, existing sample-efficient online RL algorithms typically consist of three components: estimation, planning, and exploration. However, in order to cope with general function approximators, most of them involve impractical algorithmic components to incentivize exploration, such as optimization within data-dependent level-sets or complicated sampling procedures. To address this challenge, we propose an easy-to-implement RL framework called \textit{Maximize to Explore} (\texttt{MEX}), which only needs to optimize \emph{unconstrainedly} a single objective that integrates the estimation and planning components while balancing exploration and exploitation automatically. Theoretically, we prove that \texttt{MEX} achieves a sublinear regret with general function approximations for Markov decision processes (MDP) and is further extendable to two-player zero-sum Markov games (MG). Meanwhile, we adapt deep RL baselines to design practical versions of \texttt{MEX}, in both model-free and model-based manners, which can outperform baselines by a stable margin in various MuJoCo environments with sparse rewards. Compared with existing sample-efficient online RL algorithms with general function approximations, \texttt{MEX} achieves similar sample efficiency while enjoying a lower computational cost and is more compatible with modern deep RL methods.
Authors: Zhihan Liu, Miao Lu, Wei Xiong, Han Zhong, Hao Hu, Shenao Zhang, Sirui Zheng, Zhuoran Yang, Zhaoran Wang
Last Update: 2023-10-25 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2305.18258
Source PDF: https://arxiv.org/pdf/2305.18258
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
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