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Advancements in 3D Scene Generation for Model Training

A new method in 3D scene generation improves data for model training.

― 6 min read


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Table of Contents

Creating and labeling real-world 3D data takes a lot of time and effort. This makes it expensive to train strong 3D models, which is a problem for 3D computer vision. To tackle this challenge, many studies have looked into generating random 3D scenes and using this generated data for training.

These pre-trained models show good results, but there are a couple of major issues. Most previous works only focus on one type of task, like detecting objects. Additionally, there hasn’t been a fair comparison between different data generation methods.

This article discusses a systematic comparison of these data generation techniques and their effectiveness in pre-training models for various tasks beyond just object detection. It also introduces a new method for generating 3D scenes using Spherical Harmonics, which has shown to perform well compared to other traditional methods.

The Challenge of Data in 3D Models

Deep learning models, especially neural networks, require a lot of data to perform well. Gathering this data, particularly in 3D, is not a simple task. Most available 3D data comes from sensors like laser scanners or RGB-D cameras, which are not only costly but also hard to manage when it comes to labeling.

To combat this problem, many researchers have turned to synthetic data. This means that instead of using real 3D data, they use computer-generated data for training. Although simulation can create lifelike scenes, building the environment for simulation and crafting the materials can still take a lot of time.

Randomized 3D scene generation is a method that has emerged as a promising way to create synthetic data by randomly placing objects, which can be computer models or simple shapes, in predefined rules.

Limitations in Previous Research

While randomized 3D scene generation is a step forward, earlier research has two main limitations. First, they focused only on tasks related to object detection. This restricts how useful the models can be since different tasks require different approaches. Second, there hasn't been a clear way to compare the effectiveness of different data generation methods, making it hard to determine which one is better.

To address these gaps, it’s crucial to evaluate the data generation methods systematically and to use a broader approach for pre-training models so they can be applied to several tasks.

New Methods in Scene Generation

This research introduces the idea of using spherical harmonics for creating 3D scenes. This method has proven to be more effective than older formula-based methods and can yield results similar to using real-world scans and computer-aided design (CAD) models.

Using synthetic data allows for training strong 3D neural networks at a lower cost. Many techniques apply this synthetic data for initial training and then fine-tune the models using real-world data. This hybrid approach helps in achieving good results without the heavy burden of collecting real data.

Generating 3D Scenes

The process of randomized scene generation starts with having a set of objects and establishing rules for how to create a scene. Generally, a room is created randomly, and then objects are picked from the set, altered if needed (like changing size), and placed randomly in the room. This process is repeated until the scene has a sufficient number of objects.

The rules for creating these scenes involve guidelines around the size of the room, how objects are selected, and how many objects will be included in the scene.

There are many different ways to generate objects. Some use traditional CAD models, while others may create them randomly through methods like fractal point clouds. However, previous methods using fractal points have shown to be less effective because they lack continuous surfaces, which are essential for training models efficiently.

The Role of Spherical Harmonics

Spherical harmonics can be utilized in this new approach to generate objects for 3D scenes. This mathematical approach allows for creating diverse 3D shapes that can be beneficial for pre-training models effectively. When generating these harmonics, coefficients are set randomly, resulting in a wide variety of shapes that provide the necessary surface continuity for effective learning.

The generation of objects using spherical harmonics means that these shapes can easily be turned into meshes for further processing and training. This conversion simplifies tasks like point sampling, which is crucial for preparing data for model training.

Comparison of Generated Data

In evaluating different approaches to scene generation, it became clear that the diversity of objects in a scene impacts the effectiveness of the training. More variety means better results. Therefore, using a broader set of objects is beneficial for the model's performance.

Additionally, the research looks into single-view versus multi-view data representations. While multi-view data cannot be projected onto a single image without losing some information, single-view data like depth maps can be much easier to obtain and work with.

During the evaluation, it was found that there are differences in how well the models perform depending on whether they were trained using single-view or multi-view data. Surprisingly, models trained on single-view data performed better in certain scenarios than those trained on multi-view data.

Pre-training Methods

In this study, masked autoencoder and Contrastive Learning were chosen as pre-training methods. Unlike previous work that focused narrowly on one task, these methods were selected for their ability to generalize across multiple tasks.

Masked Autoencoders work by taking input data and masking parts of it. The model then learns to predict the missing parts based on the remaining information, which helps it learn important features useful for various tasks later on.

Contrastive learning involves comparing pairs of data. The model learns to identify similar elements while distinguishing between different ones. This approach has shown to be effective in improving model performance significantly.

Experimental Results

The experiments conducted reveal that models trained using randomized 3D scene generation methods lead to performance improvement across various tasks. The generated data performs nearly as well as real-world data, proving the approach effective.

When comparing different generated datasets, it was noted that the set created using spherical harmonics delivered strong performance, even surpassing some traditional methods like CAD models.

The results also express that using a varied object set leads to better performance. The findings show that the approach of using spherical harmonics can replace traditional methods without sacrificing quality.

Conclusion

The research into randomized 3D scene generation has opened up new possibilities for training 3D models. By employing methods like spherical harmonics, it reduces the need for real-world data while maintaining, or even improving, performance. The ability to create diverse and effective training data is vital for developing robust 3D models.

This work demonstrates that synthetic data generation can be a valuable tool in the field of computer vision, encouraging further exploration into using these methods for training and improving 3D models. With advancements in these areas, there are bright prospects for more efficient and effective applications in real-world scenarios.

Original Source

Title: Randomized 3D Scene Generation for Generalizable Self-Supervised Pre-Training

Abstract: Capturing and labeling real-world 3D data is laborious and time-consuming, which makes it costly to train strong 3D models. To address this issue, recent works present a simple method by generating randomized 3D scenes without simulation and rendering. Although models pre-trained on the generated synthetic data gain impressive performance boosts, previous works have two major shortcomings. First, they focus on only one downstream task (i.e., object detection), and the generalization to other tasks is unexplored. Second, the contributions of generated data are not systematically studied. To obtain a deeper understanding of the randomized 3D scene generation technique, we revisit previous works and compare different data generation methods using a unified setup. Moreover, to clarify the generalization of the pre-trained models, we evaluate their performance in multiple tasks (i.e., object detection and semantic segmentation) and with different pre-training methods (i.e., masked autoencoder and contrastive learning). Moreover, we propose a new method to generate 3D scenes with spherical harmonics. It surpasses the previous formula-driven method with a clear margin and achieves on-par results with methods using real-world scans and CAD models.

Authors: Lanxiao Li, Michael Heizmann

Last Update: 2023-08-06 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2306.04237

Source PDF: https://arxiv.org/pdf/2306.04237

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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