Learning from Mistakes: Improving Generative Models
Using invalid data enhances generative model accuracy and creativity.
― 6 min read
Table of Contents
Generative Models are computer programs that make new things, like pictures, text, or sounds, by learning from Examples. They have done a great job in areas like image creation, language translation, and voice generation. But there's a catch: these models sometimes create things that are just plain wrong, like giving a cat six legs or making a sentence that sounds like gibberish. This can be a real problem when accuracy matters, such as in engineering, where Designs must follow strict rules.
Think about engineers designing a car or an airplane. They have to follow rules about shapes, weights, and how the parts fit together. If a model generates a design that breaks these rules, it could lead to big issues. So, how can we improve these models without losing the variety and creativity they are supposed to have?
The Problem with Invalid Data
Usually, these models learn from examples that are correct, known as "valid" data. If the examples are all good, the model learns to make good things too. But if there’s only good data to learn from, it struggles to understand what bad data looks like. It’s like trying to teach someone to drive a car without mentioning the speed limit or the rules of the road. They might speed through a stop sign when they finally get behind the wheel.
To tackle this issue, we thought about using "invalid" data-examples that don’t follow the rules. Funny enough, sometimes learning from what not to do can be really useful. Imagine trying to bake a cake; knowing that using salt instead of sugar is a no-go helps you avoid some pretty awful results.
How We Train Our Models
We came up with a new way to train models by mixing valid and invalid examples. The idea is simple: minimize the chances of the model making things that break the rules while still allowing it to learn from mistakes. Think of it as a teacher showing students both good and bad examples. This way, when it comes time to take the test, students are better prepared.
When we had our models learn from this combination of data, they created far fewer designs that broke the rules. In a couple of tests, we saw that the number of failures dropped like crazy-up to 98%! It turns out that a little bad data can do wonders, making our models smarter and less likely to go haywire.
Real-World Examples: The Stacked Blocks
Let’s look at a fun example: stacked blocks. Imagine you have a bunch of blocks and you want to stack them in a way that they don’t topple over. If you only show the model how to stack them correctly, it’s going to struggle if it ever sees a wonky stack. But if you show it both stable stacks and those that fall over, it will learn what works and what doesn’t.
In our tests with block stacking, we found that models using both kinds of examples could create more stable stacks. So instead of having a pile of blocks that looks like a game of Jenga about to collapse, we got well-structured towers that looked like they were ready for a photo shoot.
The Power of Invalid Samples
The idea of using invalid samples isn’t just a wild guess-it’s backed by solid results. When we compared models that only trained on valid data to those that included invalid data, the improvements were remarkable. The models that learned from mistakes not only created better stacks but also did it faster.
It’s as if they were given a cheat sheet for how to avoid common traps. In one particular test, we saw the models that learned from both types produce designs with far fewer mistakes, showcasing that learning from errors has its perks.
Tackling Multiple Constraints
Now, let’s take it up a notch. What happens when you need to fulfill not just one rule, but several? Picture that block stacking challenge again, but this time you also need to consider stability and connection. It’s like playing a game where you have to keep multiple balls in the air at once.
We tested our model on this multi-task challenge. It needed to stack blocks in a way that they stayed connected and stable. The models that learned from invalid data did a fantastic job, while those that didn’t were like a cat trying to swim-flailing and struggling without much success.
A New Way of Thinking
This approach to Training models opens up a wealth of possibilities. Instead of being limited to valid data, we can expand our learning to include mistakes. This could be a game-changer for designers, engineers, and anyone else who relies on models to create things.
By teaching our models what not to do, we’re not just increasing their accuracy, but also enhancing their creativity. With a broader understanding of what works and what doesn’t, models can generate designs that are not only correct but also innovative.
The Engineering World
In fields like robotics or medicine, where precision and accuracy are paramount, leveraging invalid samples can make a huge difference. Engineers often face constraints that are tough to meet while also trying to innovate. With our method, we can help them create better designs while keeping their creativity intact.
Imagine a robot that not only knows how to pick things up but also understands which items are too heavy or could break. By learning from both successful actions and failures, it can improve and adapt.
Conclusion
In the world of generative models, learning from failures is just as important as learning from successes. By incorporating invalid data into the training process, we can create smarter models that produce better results. This is a shift in how we think about data and training-moving beyond just the good to create a more rounded understanding.
So next time you find yourself with a bunch of bad examples, remember they just might be the key to making something great. After all, learning from the wrong turns can lead to a much smoother path ahead!
Title: Constraining Generative Models for Engineering Design with Negative Data
Abstract: Generative models have recently achieved remarkable success and widespread adoption in society, yet they often struggle to generate realistic and accurate outputs. This challenge extends beyond language and vision into fields like engineering design, where safety-critical engineering standards and non-negotiable physical laws tightly constrain what outputs are considered acceptable. In this work, we introduce a novel training method to guide a generative model toward constraint-satisfying outputs using `negative data' -- examples of what to avoid. Our negative-data generative model (NDGM) formulation easily outperforms classic models, generating 1/6 as many constraint-violating samples using 1/8 as much data in certain problems. It also consistently outperforms other baselines, achieving a balance between constraint satisfaction and distributional similarity that is unsurpassed by any other model in 12 of the 14 problems tested. This widespread superiority is rigorously demonstrated across numerous synthetic tests and real engineering problems, such as ship hull synthesis with hydrodynamic constraints and vehicle design with impact safety constraints. Our benchmarks showcase both the best-in-class performance of our new NDGM formulation and the overall dominance of NDGMs versus classic generative models. We publicly release the code and benchmarks at https://github.com/Lyleregenwetter/NDGMs.
Authors: Lyle Regenwetter, Giorgio Giannone, Akash Srivastava, Dan Gutfreund, Faez Ahmed
Last Update: 2024-12-02 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2306.15166
Source PDF: https://arxiv.org/pdf/2306.15166
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.