Automating Image Manipulation with Semantic Masks
A new method automates shape adjustments in semantic segmentation masks for image synthesis.
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Table of Contents
Semantic image synthesis (SIS) is a way to create realistic images based on a special kind of map called a Semantic Segmentation Mask. This mask outlines different parts of an image, like a person's eyes, skin, and hair. Most current methods focus on making these images look good and adding variety to their styles, such as textures. However, they usually ignore how to change the layout of these parts as defined by the masks. Right now, users have to do this manually using graphic software, which can be tedious and slow.
The Need for Automation
Changing many images by hand is not practical. To make this process easier, we aim to create a method that can automatically adjust the shapes of the parts in segmentation masks, especially for human faces. Our system allows the masks to be changed easily, which can lead to new and interesting image outputs.
How Our Model Works
Our approach involves a Network Architecture that can handle automatic shape changes in segmentation masks. The key feature of our model is the ability to break down each part of the mask into separate pieces that can be individually adjusted. This means we can edit these parts without affecting the others.
Embedding the Masks
First, we convert each part of the mask into a hidden representation using a technique called an encoder. This representation is like a summary of each part, and it helps us understand how they relate to one another. Once we have these representations, we can use a special type of network called a Bi-directional LSTM to learn how different parts of the face interact and affect each other. Finally, we use a decoder to create a new mask based on these adjusted parts.
Training the Model
To train our model, we provide it with a large number of face images and their corresponding masks. We make sure it learns to recreate the original masks while allowing changes in the shapes. We monitor its performance using two types of losses to assess how well it reconstructs the masks and to ensure the Hidden Representations are well-structured.
Results of Our Approach
We tested our model with a dataset that includes thousands of high-quality images and masks. Our findings show that our system can accurately recreate masks and change specific parts effectively. We also found it can generate new masks that had not been seen before, leading to a wide variety of images.
Quantitative Analysis
When we looked at how well our model performed, we found it achieved high accuracy in recreating masks. We compared our model with other simpler methods and found that, while some simpler systems had slightly better accuracy, our model excelled in producing more realistic manipulation of face parts.
Qualitative Analysis
We also performed visual tests to see how well our system could change the shapes of the facial features. For instance, when we wanted to change the nose shape, our model effectively adjusted the surrounding features accordingly, resulting in realistic images. The ability to generate new parts from scratch or modify existing parts demonstrated the model's versatility.
Limitations of the Current System
While our approach shows promise, it does have some limitations. For one, there is a tendency for our model to smooth out details when creating masks. This can lead to some loss of sharpness, particularly in fine features like hair edges. Additionally, while we can create new parts, the model currently lacks the ability to generate specific shapes or styles on demand, such as making a nose longer or hair curlier.
Future Improvements
We believe there is significant potential to enhance our model further. One area for improvement could involve extending its functionality to deal with a broader range of objects beyond just faces or handling more complex layouts. Additionally, offering more control over the specific attributes of generated parts would be an exciting feature for future versions.
Conclusion
In summary, our research tackles the challenge of automatically changing the shapes of parts in semantic masks used for image synthesis. By developing a model that allows for easy adjustment of these masks, we pave the way for faster and more efficient image generation. The combination of accurate reconstruction and manipulation capabilities shows that our method can produce a nearly infinite variety of new images. However, our work is just the beginning, and further developments can push the boundaries of what is possible in this field.
Title: Automatic Generation of Semantic Parts for Face Image Synthesis
Abstract: Semantic image synthesis (SIS) refers to the problem of generating realistic imagery given a semantic segmentation mask that defines the spatial layout of object classes. Most of the approaches in the literature, other than the quality of the generated images, put effort in finding solutions to increase the generation diversity in terms of style i.e. texture. However, they all neglect a different feature, which is the possibility of manipulating the layout provided by the mask. Currently, the only way to do so is manually by means of graphical users interfaces. In this paper, we describe a network architecture to address the problem of automatically manipulating or generating the shape of object classes in semantic segmentation masks, with specific focus on human faces. Our proposed model allows embedding the mask class-wise into a latent space where each class embedding can be independently edited. Then, a bi-directional LSTM block and a convolutional decoder output a new, locally manipulated mask. We report quantitative and qualitative results on the CelebMask-HQ dataset, which show our model can both faithfully reconstruct and modify a segmentation mask at the class level. Also, we show our model can be put before a SIS generator, opening the way to a fully automatic generation control of both shape and texture. Code available at https://github.com/TFonta/Semantic-VAE.
Authors: Tomaso Fontanini, Claudio Ferrari, Massimo Bertozzi, Andrea Prati
Last Update: 2023-07-11 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2307.05317
Source PDF: https://arxiv.org/pdf/2307.05317
Licence: https://creativecommons.org/licenses/by-nc-sa/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
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