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Dynamic Rankings: Adapting to Change in Performance

A study on evolving rankings based on performance over time.

― 8 min read


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Table of Contents

Ranking things can be important in many situations. For example, we often rank players in sports, students in schools, or animals in social groups. When we rank them, we want to understand who is better or has more power. However, these Rankings can change over time. This study focuses on how we can figure out these changing rankings using a method inspired by physics.

The Need for Dynamic Rankings

In many real-life situations, someone's rank may change based on new Interactions. For instance, after a basketball game, the winning team's rank improves, while the losing team's rank may drop. This is not just limited to sports; it can also apply to animals competing for dominance or students competing academically. Therefore, a ranking that allows for changes over time is essential.

Understanding Interaction Patterns

When we think about ranking, we can look at two main ways to approach it: Static and dynamic ranking.

  • Static Ranking: In this case, we look at interactions without paying attention to when they happened. For example, we might rank sports teams at the end of the season without considering how they performed in individual games throughout the season.

  • Dynamic Ranking: Here, we consider how interactions over time affect rankings. For instance, in a sports league, teams may play multiple games in a season, and updated rankings are necessary to reflect current performance.

Real-World Examples

Consider a basketball league. If one team wins a game, it is likely to rank higher in the league compared to a team that lost. As the season progresses, the rankings change based on the game results. This reflects real Dynamics in how teams are performing.

In animal groups, dominance can also shift. An animal that consistently wins fights against others may rise in a hierarchy, while others may fall. This happens in many social situations where individuals or groups are in competition.

The Model We Propose

To study these dynamic rankings, we developed a new model that combines past performance with current results. This model takes a collection of interactions – such as who won or lost matches – and uses that data to update rankings over time.

Our approach requires solving a set of equations and adjusting just one parameter for tuning, making it efficient and scalable. This way, we can analyze various data and apply it to real situations.

Testing the Model

We conducted tests using our model to check its ability to predict outcomes in different scenarios. We used both created data and real-world data. The test results showed that our method often performed better than existing ranking methods.

Hierarchies and Rankings

When we gather people, animals, or teams, there is usually some form of hierarchy or ranking system. This can be explicit – like in schools or workplaces where everyone has a designated rank – or implicit, like in social dynamics where ranks are based on behavior or interactions rather than formal titles.

Static Hierarchies

In explicit hierarchies, ranks are clear and well-defined, such as in a school where students, teachers, and principals have specific roles. These ranks don’t change often and can be analyzed simply.

Implicit Hierarchies

Implicit hierarchies are based on behavior. For example, in a pack of wolves, the more dominant wolves may lead the group, while less dominant ones may follow. In such cases, understanding the interactions helps to clarify rankings.

Ranking As Static vs Dynamic

When trying to figure out ranks, we can view them as either static or dynamic.

  • Static ranks don't change with time. They can be looked at once and set, like the final standings in a sports league.

  • Dynamic ranks, on the other hand, can change continually. They reflect not just past performance but also recent interactions.

In sports, for instance, the ranking of teams can change after each game. Recent wins and losses influence how teams are viewed, showing that a team might be performing better or worse than before.

Real-Value Rankings

Our model looks for rankings that are real numbers, meaning that we care about the gaps between ranks. For example, if one team is ranked 1st and another 2nd, knowing the difference in their strengths is more insightful than just being aware of their rank positions.

We build upon the existing SpringRank algorithm, which was popular before. SpringRank treats ranks as a physical system where interactions are viewed through the lens of springs, with ranks moving closer or farther based on interactions.

How the Model Works

Our model incorporates time into the ranking process. We assume that a ranking system behaves like a physical system. Each individual or team has a position, and results from interactions affect this position over time.

For example, we treat wins and losses like tension in springs. If one team beats another, the winning team's ranking will increase, while the losing team's ranking will decrease.

In our model, we consider both current performance and a history of past rankings. This dual perspective ensures that we maintain continuity in ranking, allowing for slow changes over time.

Energy and Interaction

The “energy” in our model represents how well the rankings align with observed results. Lower energy states are more favorable, indicating that the inferred rankings match the expected outcomes closely.

We calculate this energy based on our assumptions about how rankings should behave over time, and we can model self-interaction to ensure that ranks change slowly and logically.

Two Minimization Approaches

We can minimize the energy in two different ways: an online method, where we adjust ranks step-by-step as new data comes in, and a retrospective method, where we analyze past data all at once.

Online Approach

In the online approach, we start with an initial ranking. As new results come in, we update our rankings based on recent interactions while considering how those changes relate to past rankings. This method is efficient and allows for real-time updates.

Retrospective Approach

The retrospective approach looks at the entire dataset at once. This way, we can observe how the rankings changed over time by including both past and future interactions in our calculations. It may be computationally heavier but can yield a more holistic view.

Experimenting with Different Structures

To assess the accuracy of our model, we designed several synthetic data scenarios where we know the true rankings. This way, we can compare our predictions to reality.

By varying aspects of the data, such as the amount of noise or the closeness of win-loss records, we can see how robust our rankings are under different conditions.

Performance of Different Models

Through our experiments, we found that our model often outperforms traditional methods like Elo or Whole-History Ratings. We tested our approach on a range of datasets, including sports and social interactions, and the results showed that taking time into account improves ranking accuracy.

Synthetic Data Testing

We first conducted tests using synthetic data designed to mimic ranking changes. The ranks evolved based on periodic changes, which provided a solid baseline for our experimental evaluations.

Our findings indicated that our model effectively captured these durations and provided insightful rankings for these scenarios. The performance improved with reduced noise in the datasets, demonstrating that more structured input leads to better results.

Real Data Applications

We also applied our model to real datasets, such as data from sports leagues. These datasets contain interactions over time, which are perfect for testing dynamic rankings.

Among the real data used were soccer leagues, basketball games, and chess tournaments. We analyzed how well our model performed compared to existing ranking methods with these real Performances.

Comparison Across Different Methods

In our evaluations, we found that our dynamic ranking model frequently delivered better results across various performance metrics compared to static alternatives. For instance, the static model struggled to account for time, while our model used it to inform rankings accurately.

In sports leagues, we noticed that teams with frequent games yielded more accurate predictions through dynamic rankings. Conversely, in leagues with longer gaps between matches, static methods performed surprisingly well, suggesting that the nature of interactions can influence the efficiency of different models.

The Importance of Time in Rankings

A critical part of our exploration was understanding whether the order of interactions mattered. We tested this by randomly shuffling the order of games while keeping the outcomes intact. The results showed that using a dynamic model significantly improved performance on the original data compared to the shuffled version.

This implies that rankings are indeed affected by the timing of interactions, and our model's ability to utilize this information is what gives it an advantage over traditional static models.

Conclusion

Our work introduces a new way to think about rankings, particularly in dynamic settings where time influences the outcome. We developed a model that efficiently infers real-valued ranks from timestamped interactions and shows promising results in various applications.

We found that using time leads to more accurate predictions about future interactions. The model can adapt to many scenarios, making it useful across different fields, from sports to social science, where understanding ranking structures over time is crucial.

For future research, we aim to refine our model further and explore more intricate dynamics, like varying time intervals between interactions or the impacts of social behaviors on rankings. We hope to enhance our understanding of hierarchies and interactions in complex systems.

Ultimately, our goal is to provide a tool that not only ranks interactions but also helps predict future outcomes, creating a clearer picture of how systems evolve over time.

Original Source

Title: A model for efficient dynamical ranking in networks

Abstract: We present a physics-inspired method for inferring dynamic rankings in directed temporal networks - networks in which each directed and timestamped edge reflects the outcome and timing of a pairwise interaction. The inferred ranking of each node is real-valued and varies in time as each new edge, encoding an outcome like a win or loss, raises or lowers the node's estimated strength or prestige, as is often observed in real scenarios including sequences of games, tournaments, or interactions in animal hierarchies. Our method works by solving a linear system of equations and requires only one parameter to be tuned. As a result, the corresponding algorithm is scalable and efficient. We test our method by evaluating its ability to predict interactions (edges' existence) and their outcomes (edges' directions) in a variety of applications, including both synthetic and real data. Our analysis shows that in many cases our method's performance is better than existing methods for predicting dynamic rankings and interaction outcomes.

Authors: Andrea Della Vecchia, Kibidi Neocosmos, Daniel B. Larremore, Cristopher Moore, Caterina De Bacco

Last Update: 2024-08-09 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2307.13544

Source PDF: https://arxiv.org/pdf/2307.13544

Licence: https://creativecommons.org/licenses/by-nc-sa/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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