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Guiding Computers with Language in Complex Tasks

This article discusses using natural language to aid computer learning in complex tasks.

― 6 min read


Language-DrivenLanguage-DrivenHierarchical Learninglearning efficiency.Using language to enhance computer task
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In recent years, teaching computers to learn tasks similar to humans has gained a lot of attention. One approach to this is called Hierarchical Reinforcement Learning. This method helps computers behave in a goal-directed way, especially over a long sequence of actions. However, using this in real-world situations remains tough. A big part of the challenge is figuring out the right Sub-goals to create a hierarchy. In this article, we discuss a new approach that takes Data from humans working on tasks to help guide the computer’s learning process.

The Challenge of Real-World Learning

While reinforcement learning has made great strides, using it in practical settings is still tricky. When tasks demand actions over a long time frame, traditional reinforcement learning struggles, mainly due to how it explores possible actions and keeps track of what works. This is especially true in tasks that involve physical movement and require many steps to complete. For example, playing a simple game can require just one action to change everything, but real-world tasks often need a series of movements to achieve a goal. Because of this limitation, reinforcement learning has not been widely applied to real-world scenarios.

Hierarchical Reinforcement Learning

One way to extend reinforcement learning for long tasks is to use hierarchies. This means breaking down tasks into smaller goals that lead to the main goal. The main issue here is to find a good set of sub-goals that can simplify the task but are still clear enough to lead to successful actions. This means identifying the right kinds of smaller goals that make sense for the specific tasks.

Using Natural Language for Sub-goals

In this approach, we look at how natural language can help define these sub-goals. Language can often be less detailed than other forms of communication, losing some visual and grounded information. However, it is still capable of expressing many ideas and goals important to humans. This makes it a strong option for outlining sub-goals that can reduce task complexity while still being relevant and clear.

Another advantage of using language is that we can get it from ordinary people without needing any special skills. In this method, we have two types of participants: a "Setter" who breaks down a task into smaller goals and a "Solver" who carries out those goals. This method allows us to gather data that helps train a computer agent to handle complex tasks in a 3D environment.

Description of the Environment and Tasks

We utilize a 3D environment created with Unity to demonstrate our method using four different tasks. The main objective in these tasks is to find and consume an item, specifically an apple. However, to get the apple, the agent first needs to unlock a gate by using the correct key. The main challenge arises from the need to complete several steps, including figuring out which key to use and where to place it.

For our analysis, we categorize the tasks into two easier ones and two harder ones. The harder tasks include distractions that make it more difficult for the agent to find the correct key, requiring more exploration and information gathering.

Data Collection Process

To collect data, we set up a system where two players interact. The "Setter" gives instructions to the "Solver" through a chat interface. The Setter can see what the Solver is doing but cannot directly interact with the environment. This way, we gather data from numerous goal-directed tasks, including those we’re investigating.

Agent Training and Structure

Our hierarchical agent consists of two main parts: a low-level agent that provides motor commands and a high-level agent that sets the sub-goals. Both Agents use the same structure.

Low-Level Agent

The low-level agent is trained to follow simple language instructions by using data from skilled humans who have completed similar tasks. The data includes images of the environment, actions taken, and the language instructions given. We train this agent to respond to these commands.

High-Level Agent

The high-level agent generates language commands that guide the low-level agent. It is trained using a combination of supervised training and reinforcement learning. The high-level agent learns to produce commands based on prior human-generated instructions while optimizing its behavior based on task outcomes.

Combining the Two Agents

By creating a relationship between the high-level and low-level agents, we can tackle more complex tasks than if we were using only one method. The high-level agent produces commands that help direct the low-level agent in a structured manner.

Comparing Hierarchical and Flat Agents

In our experiments, we compare the hierarchical agent with a flat agent that does not use a hierarchy. The flat agent tries to complete the tasks directly without breaking them down into smaller parts. Our findings show that the hierarchical agent performs better. It can complete both easier and harder tasks more effectively, and it learns the easier tasks faster.

Importance of Both Types of Training

We also examine whether both types of training-supervised and reinforcement learning-are necessary for success. Our results indicate that using just one type of training does not allow the agent to learn effectively. The best performance comes when both forms of training are combined, allowing the agent to handle various tasks successfully.

Analysis of Agent Behavior

We looked closely at the instructions produced by the hierarchical agent. We noted that the harder tasks required more complex commands for successful completion. The range of instructions needed was greater for the harder tasks, indicating that the agent needed to adapt to various challenges.

Future Directions

This work adds to the growing field of using language in robot learning. While we focused on an embodied task environment, there are many ways to expand this research. Future work might involve utilizing pre-trained language models to further enhance understanding of instructions and improve performance.

Conclusion

Hierarchical reinforcement learning with natural language sub-goals represents a promising direction for improving how computers learn in complex environments. By breaking tasks down into smaller, manageable pieces and using human-generated data, we can teach agents to solve problems in more realistic settings. This approach not only enhances the learning process but also offers insights into human-like behavior in robots and other forms of artificial intelligence. As we continue to refine our methods and explore new applications, the possibilities for practical implementation are vast.

Original Source

Title: Hierarchical reinforcement learning with natural language subgoals

Abstract: Hierarchical reinforcement learning has been a compelling approach for achieving goal directed behavior over long sequences of actions. However, it has been challenging to implement in realistic or open-ended environments. A main challenge has been to find the right space of sub-goals over which to instantiate a hierarchy. We present a novel approach where we use data from humans solving these tasks to softly supervise the goal space for a set of long range tasks in a 3D embodied environment. In particular, we use unconstrained natural language to parameterize this space. This has two advantages: first, it is easy to generate this data from naive human participants; second, it is flexible enough to represent a vast range of sub-goals in human-relevant tasks. Our approach outperforms agents that clone expert behavior on these tasks, as well as HRL from scratch without this supervised sub-goal space. Our work presents a novel approach to combining human expert supervision with the benefits and flexibility of reinforcement learning.

Authors: Arun Ahuja, Kavya Kopparapu, Rob Fergus, Ishita Dasgupta

Last Update: 2023-09-20 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2309.11564

Source PDF: https://arxiv.org/pdf/2309.11564

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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