Using Synthetic Data for Forest Segmentation
Research shows synthetic data can aid deep learning in forestry tasks.
― 8 min read
Table of Contents
In recent years, the use of drones and new technologies in forestry has grown significantly. Researchers are using advanced techniques like Deep Learning to analyze data collected from these drones. Deep learning has been successful in many areas, such as image and text analysis, and now it is being applied to point cloud data, which is a collection of points representing the 3D shape of objects. However, getting enough point cloud data for training deep learning models can be challenging.
Collecting data from forest areas can be costly, time-consuming, and sometimes dangerous. This is because high-quality sensors are needed to gather accurate information, and sometimes these forest areas are hard to access. This leads to the question: can synthetic data-computer-generated data-be used to train deep learning models instead of relying solely on real-world data?
To tackle this problem, we created a simulator that can generate realistic forest scenes. Using this simulator, we conducted a study comparing various deep learning models to see if they could use the synthetic data effectively for forest segmentation, which means identifying different parts of the forest in the data. Both the simulator and the datasets created are publicly available for others to use.
Remote Sensing and Data Collection
The use of remote sensing in environmental monitoring has increased dramatically, especially with the advancement of technologies like LiDAR and cameras. LiDAR (Light Detection and Ranging) sensors are incredibly precise and allow for the collection of detailed 3D data about the environment. These sensors can identify both the canopy of trees and the ground below.
However, while LiDAR is very effective, it can also be expensive and requires careful handling. Cameras, on the other hand, are generally cheaper and lighter, but the 3D data they produce can sometimes be less accurate, especially in cluttered environments where tree branches block the view of the ground.
Both technologies play key roles in forestry applications such as tree health monitoring, species identification, estimating tree sizes, and detecting illegal logging activities.
Challenges with Data Availability
Despite the advancements in data collection tools, there is still a significant challenge in obtaining enough point cloud datasets for training deep learning models. There are a few public datasets available for point cloud data, but most of them are not tailored for specific environments like forests. This means researchers often have to create their own datasets for forest segmentation tasks.
Building a dataset specifically for forests can be quite expensive and labor-intensive. It requires high-quality equipment and a lot of time spent manually labeling each point in the dataset. Additionally, the terrain can be treacherous, making it difficult for researchers to gather data safely.
Given these challenges, we focus on determining whether synthetic data can be used to effectively train deep learning networks for segmenting real forest Point Clouds.
The Forest Simulator
To test the feasibility of using synthetic data, we developed a forest simulator using the Unity game engine. This simulator can generate various forest environments that closely mimic real forests. It creates point clouds from these simulated scenes that can be used to train deep learning models.
The simulator includes features that allow users to customize different forest scenes. For instance, it generates terrains with varying degrees of detail, creates trees, bushes, and other vegetation, and allows for random distribution of these elements to enhance realism.
One of the critical advantages of using a simulator is that the points in the forest can be automatically labeled according to their category, eliminating the need for manual labeling, which is often tedious and time-consuming.
Generating Diverse Forests
The simulator creates forests by generating terrain first. It uses a technique called fractal noise to create height variations and contours in the land. This method produces realistic landscapes that resemble natural terrains.
For generating trees, bushes, and other plants, we use a system of pipelines that determine how and where these elements will appear within the forest. Each pipeline can control the type and density of different vegetation, allowing for varied and diverse forest scenes.
Apart from trees and shrubs, we also developed an efficient method for generating grass within the simulator. This process uses an indirect instancing approach, which helps produce a large volume of grass while keeping computational demands manageable.
Each generated scene can be repeated by using a specific seed, ensuring that the same forest can be recreated when needed.
Point Cloud Extraction
Once the forest scene is generated, we can extract the point cloud directly from the Unity Editor. This point cloud will represent various elements in the forest, including the ground, tree trunks, canopy, and other vegetation types. This tagging allows for comprehensive labeling of each point, making it suitable for training deep learning models.
The point cloud size can be adjusted based on the needs of the project by changing the density of the terrain mesh, increasing the number of grass points, or including different vegetation models.
Creating Synthetic Datasets
To effectively train the deep learning models, we created two different datasets. One dataset simulates the point clouds as if they were obtained through LiDAR, and the other simulates point clouds as if they were collected through cameras. The camera-like dataset also includes a method to simulate occlusions, where some points are not visible due to being hidden by other objects.
After generating these datasets, we applied clustering techniques to group the points, facilitating their use in training various deep learning models.
Both datasets are made publicly available, allowing other researchers to access them for their studies and providing a resource for expanding the available point cloud datasets focused on forests.
Training Deep Learning Models
After preparing the datasets, we selected several state-of-the-art deep learning architectures for training. The primary goal was to segment the forest point clouds into specific categories, such as trunks, canopies, understorey, and terrain.
The models chosen include PointNeXt, PointBERT, PointMAP, and PointGPT. While PointNeXt uses traditional multi-layer perceptrons, the other three models incorporate transformer technology-a method that has gained popularity for its efficiency in handling complex data types like point clouds.
Experimental Setup
We utilized a powerful computer setup for training the models, which included two high-performance GPUs and ample RAM. This setup allowed us to process the large datasets efficiently. Each network was trained over several epochs, which is a complete pass through the training dataset.
In our experiments, the models trained with the LiDAR-like dataset showed good accuracy when tested on real-world forest data. However, they faced challenges, especially when distinguishing between understorey points and terrain points, which can be quite similar in appearance.
PointNeXt performed particularly well, providing accurate classifications for tree trunks and canopies. This suggests that it is a suitable model for forest environments.
When testing the models trained with the camera-like dataset, the overall performance was lower than with the LiDAR-like dataset. The inclusion of occlusions made it more difficult for the models to accurately segment the points. Still, PointMAE showed slightly better accuracy compared to the other models.
Results and Discussion
The results from our experiments indicate that using synthetic data to train deep learning models for forest segmentation is indeed viable. Although the models encountered some difficulties, particularly in differentiating understorey from terrain, they were able to accurately classify points in many instances.
PointNeXt emerged as the best performer when trained with the LiDAR-like dataset, while PointMAE had an edge with the camera-like dataset. These findings are promising, as they suggest that synthetic data can effectively complement real-world data in training deep learning models for specific applications.
Conclusions and Future Work
In summary, we developed an open-source simulator that creates realistic forest scenes and generates corresponding synthetic point cloud datasets. These datasets were utilized to train various deep learning models, which were then tested against real-world forest data.
The experiments validate the potential of using synthetic data for training deep learning networks in the context of forest segmentation. The results demonstrate that such models can classify different forest features, paving the way for future research in this area.
Moving forward, our future work will focus on using synthetic data to pre-train deep learning networks and subsequently fine-tune them with smaller amounts of real data. This approach could enhance the models' accuracy and make data collection more efficient, reducing the effort needed to train these networks.
The ability to generate synthetic data has opened up new opportunities for research in forestry and other natural environments, ensuring that the field continues to advance with the help of innovative technologies.
Title: Training point-based deep learning networks for forest segmentation with synthetic data
Abstract: Remote sensing through unmanned aerial systems (UAS) has been increasing in forestry in recent years, along with using machine learning for data processing. Deep learning architectures, extensively applied in natural language and image processing, have recently been extended to the point cloud domain. However, the availability of point cloud datasets for training and testing remains limited. Creating forested environment point cloud datasets is expensive, requires high-precision sensors, and is time-consuming as manual point classification is required. Moreover, forest areas could be inaccessible or dangerous for humans, further complicating data collection. Then, a question arises whether it is possible to use synthetic data to train deep learning networks without the need to rely on large volumes of real forest data. To answer this question, we developed a realistic simulator that procedurally generates synthetic forest scenes. Thanks to this, we have conducted a comparative study of different state-of-the-art point-based deep learning networks for forest segmentation. Using created datasets, we determined the feasibility of using synthetic data to train deep learning networks to classify point clouds from real forest datasets. Both the simulator and the datasets are released as part of this work.
Authors: Francisco Raverta Capua, Juan Schandin, Pablo De Cristóforis
Last Update: 2024-04-17 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2403.14115
Source PDF: https://arxiv.org/pdf/2403.14115
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.
Reference Links
- https://www.springer.com/lncs
- https://www.springer.com/gp/computer-science/lncs
- https://unity.com/
- https://openai.com/
- https://zenodo.org/records/6369446
- https://www.evolved-software.com/treeit/treeit
- https://github.com/lrse/forest-simulator
- https://github.com/lrse/synthetic-forest-datasets
- https://unity.com/es