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Advancements in Zero-Shot Learning for Audio-Visual Data

A novel approach to classifying unseen audio-visual content.

― 9 min read


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Table of Contents

In recent years, the field of machine learning has seen many advancements, especially when it comes to teaching computers to understand both audio and video data at the same time. One interesting area of research in this domain is called Zero-shot Learning. In simple terms, it allows models to recognize objects or actions they have never seen before during training. This means that a system can classify new videos or sounds without having explicit examples of them in its training data.

This article will discuss a method that uses large Pre-trained Models to improve how computers learn from both audio and visual information. The goal is to build a system that can accurately classify videos based on the audio and visual cues they contain, even if some of those cues were not present during the training phase.

Audio-visual Learning

Audio-visual learning combines both what we see and hear to help us understand the world better. For instance, when watching a video of a person talking, the sounds of their voice and the sight of their mouth moving both give us clues about what they are saying. Using audio alongside video can significantly improve the understanding of scenes and events.

In many cases, researchers want the system to learn how audio signals relate to visual signals. This can be used to identify objects in a video, track movements, or even understand what actions are taking place. By training models on both types of data, we can create systems that are better at interpreting complex scenarios.

Zero-Shot Learning

Zero-shot learning is a term used to describe a situation where a model is tested on classes that it has not seen before during training. Imagine a teacher explaining a new concept without using examples. The students have to rely on their prior knowledge to understand this new concept. Similarly, in zero-shot learning, the model has to make educated guesses based on what it has already learned.

This approach is especially useful when dealing with large datasets where it is impossible to provide examples for every possible category. Instead of having to gather and label all possible data, we can use descriptions or attributes of classes, allowing the model to generalize from what it has learned to unseen classes.

Challenges of Audio-Visual Zero-Shot Learning

While the idea of zero-shot learning is exciting, it comes with its challenges. One significant challenge is how to combine audio and visual information effectively. Each type of data carries important information, but they can sometimes be mismatched or confusing when processed together.

For instance, a video of a child playing with a dog might have the sounds of barking or laughter. If the model does not know what those sounds mean, it may have trouble classifying the video correctly. Therefore, it is crucial to design systems that can integrate and understand both audio and video inputs seamlessly.

Using Pre-Trained Models

To tackle these challenges, researchers are using large pre-trained models. These models have already been trained on vast amounts of data, learning to recognize many different objects and actions. By using these established models, we can leverage their knowledge for our tasks.

One popular pre-trained model is called CLIP. It works by linking images and text together, allowing it to understand visual content better. Another model, CLAP, focuses on audio and connects sound with text. By combining these models, we can create a system that understands both audio and visual inputs. Using these models reduces the need for extensive retraining on new datasets.

Our Proposed Method

We developed a method to classify videos using a combination of audio and visual data. The backbone of our approach is the use of CLIP for visual features and CLAP for audio features. By extracting features from these models, we can create embeddings that represent the audio-visual content of a video.

Embeddings are like compact representations of data. In our case, the audio-visual content of a video is represented in a way that allows the model to understand its essence without needing all the raw details. By combining the embeddings from both audio and visual models, we can create a single representation that reflects the complete audio-visual input.

Our approach works in two main steps. First, we obtain the visual and audio features using the respective models. Next, we merge these features with textual class labels to make predictions. The closest class label embedding in this merged feature space determines the final class prediction for each video.

Importance of Audio-Visual Integration

Integrating audio and visual modalities is essential for achieving better classification results. Using both sources of information helps create a more comprehensive understanding of the data. For example, in a video where a person is cooking, the sounds of chopping and sizzling provide context to the visuals of the cooking process. Without the audio, the model might misinterpret the actions or struggle to identify them correctly.

The combined approach can also reduce confusion when classes share similar visual or audio characteristics. With two sources of data, the system can rely on other findings to make more informed predictions.

The Role of Class Label Embeddings

Class label embeddings are vital for our method. They act as reference points that help guide the model's predictions. By using embeddings from both CLIP and CLAP, we can create a robust label that captures information from both audio and visual perspectives.

When we process a video, we also extract class label embeddings corresponding to different actions or objects. These embeddings are then aligned with the audio-visual embeddings, allowing the model to find the closest match. This process enables the model to make informed decisions about the class of each video based on previously understood categories.

Evaluating Model Performance

To evaluate how well our method performs, we test it on several benchmark datasets. These datasets contain a mix of seen and unseen classes, allowing us to gauge our model's zero-shot classification abilities.

We focus on several metrics, including class accuracy for seen and unseen classes. The harmonic mean is often used to provide a balanced measure of performance across both seen and unseen categories. By comparing our results to existing methods, we can showcase the improvements brought by integrating audio-visual data along with the use of large pre-trained models.

Results and Analysis

Our method has demonstrated state-of-the-art performance on various datasets. This is significant because it indicates that even with a simpler model architecture, we can outperform more complex approaches. By focusing on leveraging pre-trained models for feature extraction, we have reduced the amount of required training while still achieving powerful results.

Quantitative Results

In the results section, we present the numerical performance of our model against various benchmarks. Our model consistently achieves higher accuracy scores for both seen and unseen classes compared to other state-of-the-art methods.

For example, on one dataset, our system obtained a harmonic mean score of 70%, while the next best model achieved a score of 65%. This pattern continues across multiple datasets, reinforcing our confidence in the effectiveness of combining CLIP and CLAP features.

Qualitative Results

Beyond numerical performance, we also conduct qualitative analyses to visualize how our model performs. One way we do this is through t-SNE plots, which help us visualize how well the embeddings for seen and unseen classes are separated.

In t-SNE visualizations, we can see clusters forming for different classes. Ideally, seen classes should cluster together, and unseen classes should show good separation from seen classes. Our visualizations confirm that our model learns useful embeddings, effectively delineating between various classes.

Understanding the Impact of Modality

We also investigate the importance of using both audio and visual modalities for classification. Our studies indicate that utilizing both sources leads to a significant improvement in classification ability compared to using just one type of data.

In some cases, using only the audio input provided better performance than solely using the visual input, especially in datasets where audio plays a critical role. Conversely, in other datasets, the visual input dominated when compared to audio alone. Ultimately, integrating both types of data gave the best overall results, allowing the model to draw on all available information.

The Effect of Class Label Embeddings

Our method evaluates how crucial it is to draw from both class label embeddings, as opposed to using just one. Using only CLIP or only CLAP embeddings showed good performance, but combining them significantly outperformed either method individually.

On multiple datasets, the performance improved when both types of embeddings were used, illustrating the value that diverse perspectives bring to classification tasks. This reinforces our belief that leveraging multi-modal data is essential for more accurate and robust models.

Loss Function Design

The training process also plays a critical role in ensuring the model learns effectively from the combined data. We experimented with different loss functions to identify which approach yielded the best performance. By employing a cross-entropy loss, a reconstruction loss, and a regression loss, we established a comprehensive training objective.

In our experiments, simply using regression loss yielded poorer results. By including cross-entropy loss as well, we saw drastic improvements in performance. Finally, when we combined all three losses, we achieved the best outcomes, showing that a well-designed loss function is vital for training a successful model.

Conclusion

Our work demonstrates that combining audio and visual data through pre-trained models can significantly enhance classification performance in zero-shot learning tasks. The integration of CLIP and CLAP allows for a more nuanced understanding of video content, leveraging the strengths of both audio and visual inputs.

With a simple architecture based on feed-forward neural networks, we have set new benchmarks in audio-visual zero-shot learning. The effectiveness of our method underlines the importance of employing strong feature extraction methods and highlights the potential for further research in this exciting field.

As machine learning continues to advance, it is crucial for systems to adapt to new and unseen data effectively. Our approach provides a foundation for such developments, paving the way for more capable and versatile models in the future.

Original Source

Title: Audio-Visual Generalized Zero-Shot Learning using Pre-Trained Large Multi-Modal Models

Abstract: Audio-visual zero-shot learning methods commonly build on features extracted from pre-trained models, e.g. video or audio classification models. However, existing benchmarks predate the popularization of large multi-modal models, such as CLIP and CLAP. In this work, we explore such large pre-trained models to obtain features, i.e. CLIP for visual features, and CLAP for audio features. Furthermore, the CLIP and CLAP text encoders provide class label embeddings which are combined to boost the performance of the system. We propose a simple yet effective model that only relies on feed-forward neural networks, exploiting the strong generalization capabilities of the new audio, visual and textual features. Our framework achieves state-of-the-art performance on VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL with our new features. Code and data available at: https://github.com/dkurzend/ClipClap-GZSL.

Authors: David Kurzendörfer, Otniel-Bogdan Mercea, A. Sophia Koepke, Zeynep Akata

Last Update: 2024-04-09 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2404.06309

Source PDF: https://arxiv.org/pdf/2404.06309

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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