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A New Approach to Exploration in Reinforcement Learning

This study presents a novel exploration strategy for reinforcement learning in uncertain environments.

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Table of Contents

Reinforcement Learning (RL) is a type of machine learning where an agent learns to make decisions by interacting with an environment. The agent takes actions and receives feedback in the form of rewards. The goal of the agent is to learn a policy that maximizes the total reward over time. This process involves a lot of trial and error as the agent tries different actions to see what works best.

One of the biggest challenges in RL is Exploration. This means figuring out how long and when the agent should try new actions rather than just sticking to the ones that it knows work. If the agent doesn't explore enough, it might miss out on important rewards. On the other hand, if it spends too much time exploring, it can waste valuable resources, especially in real-world tasks where gathering information might be costly or difficult.

The Dilemma of Sparse Rewards

In many situations, rewards are not always clear or easily observable. For instance, if rewards are scarce or not given in every situation, the agent may learn very slowly, or sometimes not at all. Traditional RL methods often rely on optimism, where the agent makes hopeful estimates about the rewards it might get. This can sometimes backfire, especially when the agent can't see the outcomes of its actions.

Imagine a scenario where an agent can only observe the rewards under certain conditions or after incurring a cost. If the agent's optimistic approach prevents it from trying the necessary actions to uncover those rewards, it could end up stuck, never learning about the best possible choices.

To illustrate, suppose the agent is in a situation where it needs to push a button to observe whether it can collect a coin reward. If the agent is only focused on actions it believes will yield a positive outcome, it might never push the button. Thus, it misses out on discovering the rewards entirely.

This presents a dilemma: how can the agent efficiently explore and learn when rewards are not fully visible?

Introducing Monitored Markov Decision Processes

To tackle the problem of partially observable rewards, we look at a more complex structure known as Monitored Markov Decision Processes (Mon-MDPs). In Mon-MDPs, there are two main components: the environment where the agent operates and a monitor that controls what rewards the agent can see.

The monitor acts as a middleman, determining what information about rewards the agent receives. Sometimes, the monitor might not show any rewards at all. The agent needs to figure out how to act in these cases to still maximize its rewards, even if it doesn't always know what those rewards are.

Mon-MDPs allow for the study of how agents can learn in situations where not all information is available. For instance, if the agent can turn on or off the monitor or must pay a cost to observe rewards, it creates a more realistic learning environment similar to many real-world applications.

Problems with Traditional Exploration Strategies

Traditional methods of exploration in RL often rely heavily on optimism. In many cases, this has proven useful, enabling agents to become efficient in environments where rewards are always visible. However, when rewards are sometimes hidden, these strategies can fail.

The main issue is that agents, when using optimistic estimates, may avoid taking actions that lead to valuable information. If the agent knows that it has to push a button (which costs it something) to determine if it can collect a coin, it might decide not to press the button if it believes that other, less costly actions might yield rewards.

Alternatives exist, such as methods based on intrinsic motivation, which provide internal rewards for exploration. However, these often lack guaranteed success and rely heavily on how these intrinsic rewards are set up.

In scenarios where rewards are not easily observable, agents are likely to get stuck in a loop, failing to test the actions that could provide new information.

Our Proposed Solution: A New Approach to Exploration

To address these issues, we propose a new exploration strategy that does not rely on optimism or intrinsic motivation alone. Our method focuses on guiding the agent through the monitoring system, ensuring that it remains informed and able to explore efficiently.

The core of our approach is the use of a Successor Representation, which helps in assessing the potential value of different actions without being tied directly to the reward availability. The successor representation allows for a better understanding of how often states and actions occur under a specific policy, enhancing the exploration strategy without depending on the information about rewards.

By employing this strategy, the agent can more effectively explore unvisited states and the corresponding actions. This way, the agent is not restricted by the limitation of not seeing certain rewards, allowing for a more comprehensive and effective exploration in a partially observable environment.

How the New Strategy Works

The proposed exploration strategy works by keeping track of how often each state-action pair is visited. At each step, the agent selects the least-visited state-action pair as its goal. This goal-oriented exploration keeps the agent on track to gather more information uniformly across the environment.

A parameter determines when the agent should explore versus when it should stick to Exploitation (using what it knows to maximize rewards). The balance between exploration and exploitation allows the agent to adaptively learn about new rewards while still focusing on actions that have proven successful.

The goal-oriented approach enhances exploration efficiency, making sure that each action is taken into account without being overly influenced by the available rewards. It ensures that the agent can reach all state-action pairs eventually, leading to comprehensive learning.

Testing and Results

To validate our approach, we conducted several experiments across different environments. These experiments included both fully observable rewards and scenarios where rewards were only partially observable.

In environments where rewards were fully visible, our approach performed similarly to existing methods. However, when faced with environments that included unobservable rewards, our strategy significantly outperformed traditional methods, including both optimism-based exploration and intrinsic motivation strategies.

The results showed that our exploration strategy enabled the agent to discover more rewards, even in challenging conditions. It was clear that the agent was able to explore more broadly and effectively without getting stuck in suboptimal choices.

The agent continually updated its understanding of the environment based on observing the state-action pairs, leading to a better approximation of the optimal policy over time. This was particularly evident in scenarios where traditional approaches would have led to premature convergence on suboptimal solutions.

Implications for Future Research

Our findings open up new avenues for research in reinforcement learning, particularly in partially observable settings. The development of exploration strategies that are less reliant on optimism can enhance the learning capacity of agents in more complex and realistic environments.

Future work could explore how to adapt these strategies to continuous spaces, further addressing the limitations faced in traditional reinforcement learning settings. Additionally, integrating our exploration method with model-based approaches could create even stronger learning frameworks.

Another avenue worth exploring is the application of this strategy in other areas, such as transfer learning, where the problem of adapting learned policies from one task to another is crucial.

Conclusion

Reinforcement learning presents a unique set of challenges, particularly in environments where rewards are hidden or only partially observable. Our proposed exploration strategy aims to tackle these challenges head-on by adopting a goal-oriented approach that decouples exploration from reward structures.

By utilizing a successor representation, agents can explore all possible actions without being misled by optimistic estimates, ensuring that they learn more comprehensively in uncertain scenarios. This new method could enhance the robustness of reinforcement learning applications across various fields, reinforcing the importance of adaptive exploration strategies in machine learning.

Through our research, we highlight the potential of comprehensive exploration frameworks to improve learning outcomes and provide insights into more effective reinforcement learning systems, paving the way for progress in both academic research and practical applications.

Original Source

Title: Beyond Optimism: Exploration With Partially Observable Rewards

Abstract: Exploration in reinforcement learning (RL) remains an open challenge. RL algorithms rely on observing rewards to train the agent, and if informative rewards are sparse the agent learns slowly or may not learn at all. To improve exploration and reward discovery, popular algorithms rely on optimism. But what if sometimes rewards are unobservable, e.g., situations of partial monitoring in bandits and the recent formalism of monitored Markov decision process? In this case, optimism can lead to suboptimal behavior that does not explore further to collapse uncertainty. With this paper, we present a novel exploration strategy that overcomes the limitations of existing methods and guarantees convergence to an optimal policy even when rewards are not always observable. We further propose a collection of tabular environments for benchmarking exploration in RL (with and without unobservable rewards) and show that our method outperforms existing ones.

Authors: Simone Parisi, Alireza Kazemipour, Michael Bowling

Last Update: 2024-11-08 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2406.13909

Source PDF: https://arxiv.org/pdf/2406.13909

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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