Virtual Reality's Role in Neck Pain Assessment
Exploring how VR enhances neck mobility testing and rehabilitation.
― 6 min read
Table of Contents
Neck pain is a common issue for many people, affecting around 22% to 70% of the population. About 44% of these individuals may experience long-lasting symptoms. This pain can go beyond just being uncomfortable; it can influence how we feel and perceive our surroundings and may indicate damage to the soft tissues in the neck.
To assess neck pain, traditional methods often use practical tests to evaluate how well the neck moves. These tests help reveal how neck pain affects the body. Specifically, they look at the “joint position error” and related factors using motion tracking systems. These tests are generally easy for doctors to use and not very costly in terms of time or money. Additionally, using sensors in these tests can add valuable information and help monitor a patient's recovery.
One particular test known as the DidRen laser test is essential for evaluating neck movement. In this test, individuals sit in a chair and wear a helmet with a laser pointer. They must quickly and accurately turn their heads from side to side, hitting three red targets with the laser. If they successfully hit a target, lights above the target will confirm their success with a sound. This test focuses on both the sensory and motor functions of the neck and head and is connected to several important systems in the body.
Despite their usefulness, current testing methods have some limitations. Many tests are rigid and may not consider how the neck needs to move in real-life situations. While adding sensors can help, it can make the tests more complicated and harder to use in a clinical setting.
The Role of Virtual Reality in Neck Pain Assessment
The rise of virtual reality (VR) technology offers a new way to address these limitations. VR can enhance clinical testing of neck and head movements due to the following reasons: First, VR headsets are now affordable for doctors and come equipped with accurate motion sensors. Second, VR environments can be easily changed to fit the needs of different patients, allowing for better tracking of progress in Rehabilitation.
One example of using VR for neck assessment is the Virtual Reality Test, which looks at how well patients move their necks. This VR approach has been shown to be more sensitive than traditional methods, helping to improve neck movement. However, attaching sensors to the head can still pose challenges, and the overall cost can be high for some medical settings.
Assessing neck movements using the DidRen laser test can be difficult and time-consuming in a clinical environment. Using a VR headset that simulates the DidRen laser test is a promising idea. It allows for better motion tracking thanks to the built-in sensors and enables various types of head movements, like looking up and to the side. Many adjustable parameters can be changed in a VR setup, such as target distance, the number of targets, and the time allowed to validate a hit.
The DidRen VR system, developed by researchers, includes the essential features of the original DidRen laser test while benefiting from the flexibility of virtual reality.
Technical Setup of the DidRen VR Test
In the DidRen VR test, participants sit in a chair with a backrest and wear an Oculus VR headset. They perform head rotations to hit targets placed at set angles. Each movement completes a predetermined sequence that mimics the original DidRen laser test. Participants practice before the actual test to ensure they understand the task, which involves reaching targets quickly and accurately.
The participants go through various target distances randomly, and each test collects detailed movement data. Researchers can then analyze the time taken to hit targets and the speed of head movements.
Analyzing Results and Effects of Age and Sex
The results from the DidRen VR test were analyzed to see how well the performances matched established theories about movement. The analysis focused on how age and sex might impact the results. Older individuals generally show different patterns in neck movement, and there could be differences in responses based on whether a participant is male or female.
The findings indicated that males tend to score lower in some performance metrics compared to females. This suggests that differences in mobility and movement abilities may exist between genders. Furthermore, age also plays a role in how individuals perform, suggesting that performance can vary widely among different age groups.
Understanding these variables is crucial for personalizing treatment plans. As neck pain often affects older individuals and tends to be higher in women, adapting rehabilitation strategies to fit these demographics could improve treatment effectiveness.
The Significance of Fitts’ Law in the DidRen VR Test
The relationship between movement time and difficulty during the DidRen VR test aligns with a concept known as Fitts’ law. This law discusses the trade-off between speed and accuracy when reaching for targets. Results showed that movement times in the VR test were predictable based on target sizes and distances, indicating that the VR system accurately reflects real-world conditions for assessing neck mobility.
Using VR technology in clinical assessments offers a new opportunity to enhance engagement and performance tracking. Previous studies suggest that VR can improve participant engagement in therapeutic settings, and our findings support these earlier research efforts.
Challenges and Future Directions
Despite the promising results, integrating VR into traditional neck assessments does come with challenges. Ensuring accurate movement tracking and minimizing latency is essential for the reliability of tests. These factors are crucial for maintaining the effectiveness of the assessment and ensuring a positive experience for users.
There is also a need for more research into how long-term VR rehabilitation affects patient outcomes compared to traditional methods. Most rehabilitation programs do not currently provide high-intensity training, but the DidRen VR system can easily incorporate intense training tailored to individual needs.
Conclusion
The DidRen VR test shows promise as a reliable tool for assessing neck mobility. It effectively combines innovative VR technology with established assessment methods, backed by findings that support traditional theories about movement. The significant impact of age and sex on performance highlights the importance of personalized treatment approaches in rehabilitation.
As we continue to explore the application of VR in assessing and training neck movements, we open the door to more effective and engaging rehabilitation strategies that cater to diverse patient needs, ensuring better outcomes for individuals suffering from neck pain.
Title: Evaluating Cervical Spine Mobility and Fitt's Law Compliance: The DidRen Laser Test Adapted for Virtual Reality with Age and Sex Effects
Abstract: Cervical spine mobility assessment is crucial in rehabilitation to monitor patient progress. This study introduces the DidRen VR test, a virtual reality (VR) adaptation of the conventional DidRen laser test, aimed at evaluating cervical spine mobility. We conducted a cross-sectional study involving fifty healthy participants that underwent the DidRen VR test. The satisfaction of Fitts law within this VR adaptation was examined and we analyzed the effects of age and sex on the sensorimotor performance metrics. Our findings confirm that Fitts law is satisfied, demonstrating a predictable relationship between movement time and the index of difficulty, which suggest that the DidRen VR test can effectively simulate real-world conditions. A clear influence of age and sex on performance was observed, highlighting significant differences in movement efficiency and accuracy across demographics, which may necessitate personalized assessment strategies in clinical rehabilitation practices. The DidRen VR test presents an effective tool for assessing cervical spine mobility, validated by Fitts law. It offers a viable alternative to real-world method, providing precise control over test conditions and enhanced engagement for participants. Since age and sex significantly affect sensorimotor performance, personalized assessments are essential. Further research is recommended to explore the applicability of the DidRen VR test in clinical settings and among patients with neck pain.
Authors: Fabien Buisseret, F. Dierick, R. Hage, W. Estievenart, J. Bruno, O. Nocent, W. Bertucci
Last Update: 2024-06-13 00:00:00
Language: English
Source URL: https://www.medrxiv.org/content/10.1101/2024.06.11.24308762
Source PDF: https://www.medrxiv.org/content/10.1101/2024.06.11.24308762.full.pdf
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to medrxiv for use of its open access interoperability.