Advancing 3D Segmentation with MeshSegmenter
MeshSegmenter enhances 3D model segmentation using textures and innovative methods.
― 7 min read
Table of Contents
- Overview of the Model
- Importance of Textures
- Proposed Framework
- Text-Guided Texture Synthesis
- 2D Zero-Shot Semantic Segmentation
- Face Confidence Revoting Strategy
- Applications of MeshSegmenter
- Fine-Grained Mesh Editing
- Point Cloud Semantic Segmentation
- Expanding to More 3D Representations
- Challenges and Limitations
- Experimental Results
- Qualitative Results
- Quantitative Results
- User Study
- Conclusion
- Original Source
- Reference Links
Segmenting parts of 3D models is important in areas like computer graphics and computer vision. This is challenging because there is often a lack of available 3D data with clear labels. Collecting this data can be expensive and time-consuming. Because of this, existing models that have been trained on labeled data often have trouble working well with new examples that they haven't seen before. A solution to this problem is to use open vocabularies, allowing models to understand and identify regions without needing specific training on that particular data. This is called zero-shot mesh segmentation.
Overview of the Model
We present a new framework called MeshSegmenter that works on the segmentation of 3D models without prior examples. This model takes advantage of strong 2D segmentation models and applies them to 3D meshes. It efficiently segments the 3D shapes based on descriptions provided by users. The main steps include creating images from different angles of the 3D model, segmenting these images, and then combining the results.
MeshSegmenter uses the Segment Anything Model (SAM) to get the target areas from images made from 3D models. Textures are vital for this process, so we use a pre-trained stable diffusion model to create textured images from the 3D shapes. By using textures, the model can accurately segment regions that might be less visible or clear, such as identifying a car door within the car body.
To finish the segmentation in 3D, we create 2D images from various views and conduct the segmentation for both textured and non-textured images. We then introduce a method to combine the results from these different angles to ensure that the final 3D segmentation is accurate and consistent, regardless of the viewpoint.
Importance of Textures
Using textures is key to improving segmentation accuracy. Textures provide additional information that helps the model to better understand the shapes it is working with. For example, an untextured car mesh makes it hard to distinguish between similar parts. When textures are applied, the model can differentiate between the door and the main body more effectively.
Recent advancements in generative models allow us to create consistent textures from multiple views. This means we can apply realistic textures even if the original 3D mesh doesn’t have them. Additionally, existing models trained on images with textures perform poorly on untextured meshes. To overcome this, our approach first generates high-quality textures for the untextured meshes and then performs the segmentation.
Proposed Framework
Our framework has three main components:
Text-guided texture synthesis: This step generates textures for untextured meshes based on user-provided descriptions.
2D zero-shot semantic segmentation: In this step, we use the generated textured images and segment them to identify specific areas.
Face confidence revoting strategy: Here, we combine the results from multiple views to ensure consistency and accuracy in the final segmentation.
Text-Guided Texture Synthesis
In this stage, we generate textures from the original untextured meshes based on the descriptions provided by users. The untextured meshes only show the basic structure, making it hard to identify specific parts. For instance, it’s challenging to see a car door without color or texture. By using a model trained on vast amounts of data, we can create realistic textures that add valuable information for segmentation.
2D Zero-Shot Semantic Segmentation
This component utilizes both textured and untextured meshes to gather geometric and texture information for the segmentation process. We start by rendering images from multiple viewpoints. The key here is to choose camera positions wisely to balance effective segmentation with adequate coverage of the object.
We then apply a modern 2D detection model to the rendered images. This model identifies regions based on the descriptions provided, creating bounding boxes that highlight the target areas. However, if the bounding box covers the entire object, we recognize this as a mistake and discard such results.
Face Confidence Revoting Strategy
To finalize the segmentation, we implement a system called Face Confidence Revoting. This system takes the results from different views and evaluates them based on confidence scores. The goal is to avoid including incorrect segmentations from any single viewpoint. Instead, it focuses on the correct areas while using information from neighboring views to cross-check and correct any errors. This assures that our final segmentation is not only accurate but also consistent across different perspectives.
Applications of MeshSegmenter
The versatility of MeshSegmenter opens up numerous applications in fields like computer graphics and virtual reality.
Fine-Grained Mesh Editing
MeshSegmenter can accurately identify specific regions within a 3D model, allowing for fine and controlled editing. For example, if a user wants to change the color of a specific part, like hair on a character model, the tool can precisely identify that region and apply the desired changes without affecting the surrounding areas.
Point Cloud Semantic Segmentation
Apart from working with meshes, our model can also be applied to point cloud data. Point clouds are another way to represent 3D objects, but they often lack the structure that meshes provide. With our framework, we can first convert point clouds into a mesh format and then apply our segmentation methods.
Expanding to More 3D Representations
MeshSegmenter isn’t limited to just meshes. It can be adapted to work with other 3D representations, as long as we establish how to map 2D results to these structures. This means it could potentially apply to a wider range of applications in 3D modeling and analysis.
Challenges and Limitations
While MeshSegmenter shows promising results, it’s essential to address some challenges. One significant issue is the reliance on accurate object descriptions. The system requires clear definitions to generate textures accurately. If a user provides a vague or incorrect description, the result will not be optimal.
Moreover, while we strive for consistency across viewpoints, the nature of 3D data means that some angles may obscure important parts. Thus, no sample strategy can guarantee visibility for every single face of a model in a mesh.
Experimental Results
To validate our approach, we conducted various experiments comparing MeshSegmenter with existing models. We used a set of 3D shapes to evaluate performance based on accuracy and user feedback.
Qualitative Results
In our qualitative assessments, MeshSegmenter consistently performed better than several existing models. It demonstrated an ability to segment both single queries and multiple queries effectively.
In the case of multiple queries, it didn’t face the same competition issues that other models struggled with. Instead of trying to outcompete neighboring queries, MeshSegmenter accurately identified each area separately, showcasing its independence and reliability.
Quantitative Results
For the quantitative analysis, we applied MeshSegmenter to a popular dataset with many 3D objects and their parts. The results revealed that our model significantly outperformed the competition. The segmentation quality was notably higher when using our approach, confirming the advantages of integrating texture information.
User Study
To gain further insights, we conducted a user study where participants evaluated segmentation results. Feedback indicated that MeshSegmenter excelled in both single and multiple query tasks, outperforming existing methods.
Conclusion
In summary, MeshSegmenter introduces a novel approach to 3D zero-shot semantic segmentation that leverages textures and multiple views to enhance the performance of standard segmentation models. By integrating both geometric and textural information, it successfully identifies fine details in 3D meshes. This work not only improves existing segmentation techniques but also opens doors for future research in the fields of computer graphics and computer vision.
Title: MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis
Abstract: We present MeshSegmenter, a simple yet effective framework designed for zero-shot 3D semantic segmentation. This model successfully extends the powerful capabilities of 2D segmentation models to 3D meshes, delivering accurate 3D segmentation across diverse meshes and segment descriptions. Specifically, our model leverages the Segment Anything Model (SAM) model to segment the target regions from images rendered from the 3D shape. In light of the importance of the texture for segmentation, we also leverage the pretrained stable diffusion model to generate images with textures from 3D shape, and leverage SAM to segment the target regions from images with textures. Textures supplement the shape for segmentation and facilitate accurate 3D segmentation even in geometrically non-prominent areas, such as segmenting a car door within a car mesh. To achieve the 3D segments, we render 2D images from different views and conduct segmentation for both textured and untextured images. Lastly, we develop a multi-view revoting scheme that integrates 2D segmentation results and confidence scores from various views onto the 3D mesh, ensuring the 3D consistency of segmentation results and eliminating inaccuracies from specific perspectives. Through these innovations, MeshSegmenter offers stable and reliable 3D segmentation results both quantitatively and qualitatively, highlighting its potential as a transformative tool in the field of 3D zero-shot segmentation. The code is available at \url{https://github.com/zimingzhong/MeshSegmenter}.
Authors: Ziming Zhong, Yanxu Xu, Jing Li, Jiale Xu, Zhengxin Li, Chaohui Yu, Shenghua Gao
Last Update: 2024-07-25 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2407.13675
Source PDF: https://arxiv.org/pdf/2407.13675
Licence: https://creativecommons.org/licenses/by-sa/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.