Transforming Videos into 3D Worlds
Learn how everyday videos can create stunning 3D models.
Baorui Ma, Huachen Gao, Haoge Deng, Zhengxiong Luo, Tiejun Huang, Lulu Tang, Xinlong Wang
― 6 min read
Table of Contents
Creating 3D images and animations can feel a bit like magic, especially when you see lifelike characters and stunning Environments in video games or movies. But behind that magic is a lot of hard work, technical know-how, and sometimes, a bit of luck. Traditionally, making 3D Models and scenes requires either expensive 3D scanning equipment or a talented artist painstakingly crafting every detail by hand.
Imagine if we could take thousands of Videos from the internet and turn them into 3D worlds without needing all that fancy gear. That's the dream! This new approach taps into the vast pool of videos available online, using them to learn how to create 3D content in a more efficient and cost-effective way.
What’s the Big Idea?
The main idea is simple: instead of relying on specific 3D images or costly databases, we can use regular videos—like those cute cat videos or breathtaking travel footage—to train models that can understand how to create 3D images. The fun catchphrase here is "You See it, You Got it." This means that by just watching a lot of visual content, a computer program can learn to create amazing 3D representations without needing a 3D blueprint.
The Challenge of 3D Models
Creating realistic 3D models poses several challenges. One big issue is that most models typically depend on "gold-labels," which are top-notch, finely labeled examples of what the models should produce. These gold-labels, however, are limited and expensive to obtain. On top of that, models often struggle when they lack clear 3D information or camera position data, which is usually very tedious to label by hand.
To tackle these challenges, researchers thought to harness the power of videos, which are abundant on the internet. But how do we sift through millions of short clips to find the right bits that actually fit the bill for 3D learning?
Gathering the Right Data
To train our magical 3D models, we need to gather lots of video clips that show static scenes (you know, not the cat chasing a laser pointer!). The first step involves curating a massive Dataset, creatively dubbed WebVi3D, which stands for the World Wide Web Video 3D set. This dataset is made of a whopping 320 million frames from 16 million video clips, with all sorts of interesting scenes.
However, collecting this data is not as easy as it sounds. The videos must be filtered to ensure they meet specific criteria. For example, we want videos that show things from different angles, where the camera can move around without shaking all over the place. The process goes like this:
-
Downsampling Videos: We start by reducing the amount of data by keeping only certain frames. This way, we’re not drowning in a sea of clips.
-
Recognizing Dynamic Content: We use smart algorithms to figure out if a video shows moving stuff (like people or animals) and filter those out, leaving only the nice static scenes.
-
Checking for Camera Movement: Finally, we want videos where the camera viewpoint changes a lot, so we can gather as much 3D knowledge as possible.
How Does It Work?
Now that we have our high-quality dataset of videos, it's time to teach our model how to learn from them. The model uses a clever method called "visual conditioning," meaning it looks at a lot of 2D images and infers how they relate to 3D space.
Instead of having explicit 3D data, it learns purely from the visual signals in the videos. We also throw in a sprinkle of randomness—by adding noise and distorting some parts of the images—to help the model focus on the most relevant visual hints.
The Magic Model: Multi-View Diffusion
This leads us to the main star of our show, the Multi-View Diffusion (MVD) model. Think of it as a sophisticated brain that learns from our curated video dataset.
What makes the MVD model special is how it understands 3D structures based on multiple perspectives, like how you can get a better sense of a room when you look at it from different angles. By training on our filtered videos, the MVD model learns to generate consistent 3D views efficiently. It doesn’t just spit out random pictures; it generates images that align well with each other, creating a more believable 3D experience.
Applications of This Technology
So, what can we do with this new model? The possibilities are endless!
-
Video Games: Imagine video game developers being able to quickly generate rich, detailed environments just by using video footage. No more spending years creating every tree and rock by hand!
-
Virtual Reality (VR): With this technology, users could step into entirely new worlds created from videos, fully immersing themselves in lifelike experiences.
-
Movies and Animation: Filmmakers can use this technique to create scenes that feel real without needing extensive 3D modeling work.
-
Education and Training: 3D models created from real-world videos could be invaluable for teaching subjects like architecture, biology, and more.
Challenges Ahead
While this technology sounds incredible, it’s not without its challenges. For one, the model's inference speed can be a bit slow—taking a few minutes per image, which is a snag for real-time applications.
Also, the technology currently focuses on creating static 3D models and leaves moving objects and dynamic scenes out of the equation. A future update could work on integrating motion for a more interactive experience.
Plus, let’s not forget about the ethical concerns—just because we can create something doesn’t mean we should. The potential for misuse in generating misleading content or invading privacy is a hurdle we need to clear.
Conclusion
In summary, the journey to turning everyday videos into stunning 3D models is shaping the future of digital content creation. This approach not only opens doors to thrilling new possibilities in gaming, education, and entertainment but also challenges us to think critically about the implications of this technology.
As this field continues to develop, it reminds us that even in the world of tech, there’s always room for imagination (without any complicated words, we promise!). So, whether it’s crafting digital worlds or simply enjoying those adorable cat videos, the future of 3D creation is looking bright!
Original Source
Title: You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale
Abstract: Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d
Authors: Baorui Ma, Huachen Gao, Haoge Deng, Zhengxiong Luo, Tiejun Huang, Lulu Tang, Xinlong Wang
Last Update: 2024-12-14 00:00:00
Language: English
Source URL: https://arxiv.org/abs/2412.06699
Source PDF: https://arxiv.org/pdf/2412.06699
Licence: https://creativecommons.org/licenses/by/4.0/
Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.
Thank you to arxiv for use of its open access interoperability.