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Cube: A Creative Outlet for Healing

Cube helps youth express emotions through comics, fostering connections and healing.

Ila Kumar, Jocelyn Shen, Craig Ferguson, Rosalind W Picard

― 7 min read


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Table of Contents

In today's world, many young people face trauma that affects their lives in various ways. To help them process their emotions and connect with others, a creative solution has been developed: a digital platform called Cube. This platform allows users to create comics as a means of expressing feelings and sharing experiences. Combining art and technology, Cube aims to provide a safe space for youth to explore their emotions and connect with their peers.

The Importance of Supporting Trauma-Impacted Youth

Trauma can have long-lasting effects on young people, impacting their emotional development and ability to connect with others. It's estimated that a significant percentage of youth in the U.S. encounter various forms of trauma during their childhood. This early adversity can lead to mental health issues, social challenges, and difficulties in expressing emotions. Therefore, addressing these issues is crucial for the well-being and development of affected individuals.

Experts advocate for providing Supportive Environments where young people can learn to identify and express emotions. This often includes therapeutic techniques that help youth understand their feelings and develop Social Connections. In this context, creating a platform that facilitates Emotional Expression through art offers an innovative approach to supporting trauma-impacted youth.

What is Cube?

Cube is a digital platform designed to assist young people in expressing their emotions and sharing their experiences through comic creation. The platform integrates principles from expressive arts therapies and narrative-based therapies to help users process feelings and foster social connections. By allowing users to create comics, Cube provides a unique outlet for emotional expression.

The platform emphasizes a user-centered design, meaning that it was developed by actively involving trauma-impacted youth in the design process. This collaborative approach ensures that the tool meets the specific needs of its users. The idea is to create a space where young people feel safe to explore their feelings and connect with others who may share similar experiences.

Workshops and User Feedback

To create Cube, a series of workshops were conducted with trauma-impacted youth and young adults. These workshops involved participants working with low-fidelity prototypes of the platform to provide feedback on their experiences. The aim was to understand how the tool could be improved to better serve their needs.

During these workshops, participants engaged in various activities, including creating comics using prototypes. They were encouraged to illustrate their emotions and experiences visually, helping them articulate feelings that may be difficult to express verbally. The feedback collected during these sessions was instrumental in shaping the final design of Cube.

How Cube Works

The Cube platform allows users to create comics using a variety of visual assets, such as backgrounds, characters, and props. Users can select assets that resonate with their emotions and use them to depict their experiences creatively. The comic format helps externalize feelings, making it easier for users to articulate complex emotions.

Creating Comics

Users start by choosing a prompt that guides them in expressing specific emotions or experiences. They can then select visual assets to craft their comic. This process encourages creativity and allows participants to depict their feelings in a visual form. Once the comic is complete, users are prompted to write a brief description of their creation, further aiding in emotional articulation.

Sharing and Connecting

Cube also facilitates social connections among users. Participants can read and respond to comics created by others, helping them feel less isolated in their experiences. The platform provides options for users to react to others' comics, allowing for expressions of support and understanding. This aspect of Cube fosters a sense of community among participants, encouraging them to connect over shared experiences.

Benefits of Using Cube

The Cube platform offers several benefits for trauma-impacted youth. By combining artistic expression with social connection, Cube promotes emotional well-being in various ways.

Emotional Expression

Creating comics enables users to express their emotions visually, providing a new outlet for feelings that may be difficult to articulate. Many participants reported that the comic format helped them understand their emotions better and allowed them to express themselves in ways that felt comfortable.

Improved Connection

Reading and reacting to others' comics helps users feel connected to their peers, reducing feelings of loneliness. By sharing their experiences, participants learn that they are not alone in their struggles, which can be incredibly validating.

Safe Environment

Cube provides a safe and supportive environment for emotional exploration, allowing users to express themselves without fear of judgment. This aspect is particularly important for young people who have experienced trauma, as it encourages open communication about difficult feelings.

Key Findings from User Feedback

The workshops and feedback sessions revealed key insights into the effectiveness of Cube as a tool for emotional expression and connection.

Engaging with Emotions

Participants found the process of creating comics engaging and empowering. Many expressed that the act of illustrating their feelings helped them confront emotions that might otherwise be overwhelming. This engagement can enhance emotional awareness and lead to healthier coping strategies.

Desire for Variety

While participants appreciated the visual assets available on the platform, many expressed a desire for a broader range of options. Users wanted more backgrounds, characters, and props to better represent their unique experiences. Providing a diverse selection of assets could further enhance the creative process and emotional expression.

The Power of Visuals

The feedback indicated that visual representations of emotions facilitated deeper connections among participants. Many users felt that seeing others' comics helped them relate to the emotions depicted, fostering empathy and understanding. Visual storytelling has a unique ability to convey complex feelings that words alone may not capture.

Flexibility in Expression

Some participants preferred verbal expression over visual storytelling, highlighting the need for flexibility in the platform. Future iterations of Cube could benefit from incorporating options for users to express themselves through writing or voice, catering to different preferences and comfort levels.

The Role of Technology in Mental Health

The introduction of Cube represents a shift in how technology can be utilized for mental health support. Traditional therapeutic approaches often require direct interaction with therapists and structured environments. However, Cube leverages technology to provide a more accessible and engaging platform for emotional expression.

Digital Support Networks

Digital Platforms like Cube can serve as vital resources for trauma-impacted youth by offering support networks that extend beyond traditional therapy settings. Online communities allow individuals to connect with peers who share similar experiences, creating opportunities for emotional support and understanding.

Reducing Stigma

Using a creative medium like comics can help reduce stigma around discussing mental health. By framing emotional expression within the context of art, Cube fosters a more approachable environment for youth to explore their feelings without fear of judgment.

Future Directions for Cube

While Cube has shown promise as a tool for emotional expression and connection, there are opportunities for further development and enhancement.

Expanding Asset Libraries

To cater to a wider range of emotional experiences, Cube could benefit from an expanded library of visual assets. Collaborating with artists and users to create culturally diverse and relatable characters, backgrounds, and symbols could enhance the platform's effectiveness.

Incorporating User Stories

Integrating user-generated stories or testimonials could enrich the platform by providing real-life context for the emotions depicted in comics. Sharing experiences can foster a greater sense of connection and understanding among participants.

Formal Evaluations

Conducting formal evaluations of Cube's impact on emotional well-being and social connection would provide valuable insights into its effectiveness. Gathering data on user experiences over time can help identify areas for improvement and validate the platform's therapeutic potential.

Conclusion

Cube represents an innovative approach to supporting trauma-impacted youth through emotional expression and social connection. By combining art and technology, the platform provides a safe space for young people to explore their feelings and share experiences with peers. As we continue to address the needs of trauma-impacted youth, Cube stands as a testament to the potential of creative digital solutions in the realm of mental health. After all, who knew that expressing feelings could be fun, creative, and a little bit like drawing your way to emotional healing? Let’s draw on that!

Original Source

Title: Connecting through Comics: Design and Evaluation of Cube, an Arts-Based Digital Platform for Trauma-Impacted Youth

Abstract: This paper explores the design, development and evaluation of a digital platform that aims to assist young people who have experienced trauma in understanding and expressing their emotions and fostering social connections. Integrating principles from expressive arts and narrative-based therapies, we collaborate with lived experts to iteratively design a novel, user-centered digital tool for young people to create and share comics that represent their experiences. Specifically, we conduct a series of nine workshops with N=54 trauma-impacted youth and young adults to test and refine our tool, beginning with three workshops using low-fidelity prototypes, followed by six workshops with Cube, a web version of the tool. A qualitative analysis of workshop feedback and empathic relations analysis of artifacts provides valuable insights into the usability and potential impact of the tool, as well as the specific needs of young people who have experienced trauma. Our findings suggest that the integration of expressive and narrative therapy principles into Cube can offer a unique avenue for trauma-impacted young people to process their experiences, more easily communicate their emotions, and connect with supportive communities. We end by presenting implications for the design of social technologies that aim to support the emotional well-being and social integration of youth and young adults who have faced trauma.

Authors: Ila Kumar, Jocelyn Shen, Craig Ferguson, Rosalind W Picard

Last Update: 2024-12-12 00:00:00

Language: English

Source URL: https://arxiv.org/abs/2412.09834

Source PDF: https://arxiv.org/pdf/2412.09834

Licence: https://creativecommons.org/licenses/by-nc-sa/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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