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How Foundation Models Gather Information

Examining the skills of foundation models in information gathering.

Nan Rosemary Ke, Danny P. Sawyer, Hubert Soyer, Martin Engelcke, David P Reichert, Drew A. Hudson, John Reid, Alexander Lerchner, Danilo Jimenez Rezende, Timothy P Lillicrap, Michael Mozer, Jane X Wang

― 7 min read


Foundation Models' Foundation Models' Information Gathering Skills information effectively. Exploring how models gather and process
Table of Contents

Foundation Models are advanced algorithms that help computers understand and generate human-like text. They are widely used in tasks such as translating languages, summarizing content, and chatting with users. However, one important skill they need is the ability to gather information effectively when they encounter new situations. Imagine a detective trying to solve a mystery; they must gather clues and test ideas to figure things out. Similarly, foundation models should be able to explore environments, ask questions, and gather information to achieve their goals.

While many studies have looked at how foundation models solve problems, not much research has focused on how these models actively gather information to test their ideas. This is like having a superhero who can fly but never takes the time to learn how to land properly. Understanding how these models search for information is essential, especially as they move into more interactive settings.

The Framework for Information Gathering

To dig deeper, researchers created a framework to test how well foundation models gather information in different situations. This involves making the model guess what is important in a hidden reward system. Think of it like a treasure hunt where the model needs to figure out what leads to a prize by reasoning about the clues it has collected.

The framework consists of two environments: a text-based setup and a 3D interactive area. The text-based environment is like a well-organized library where the model can process information quickly. The 3D environment adds complexity, similar to a busy fairground where distractions abound and the model must solve problems in real-time.

In both environments, the model needs to decide its next move to gather more information. Researchers wanted to know if approaches like allowing the model to correct its mistakes or giving it more time to think would improve its ability to gather information.

Simple Task Results

In a basic task that involves identifying a single rewarding feature, the researchers found that the model performed nearly perfectly. However, when it came to figuring out a combination of features, the model struggled. This drop in performance was partly because the model had to translate the task into actions and make use of its memory effectively.

In the text-based environment, the performance of the model and the 3D environment were similar. However, the ability to recognize objects visually was less accurate in the 3D environment, impacting how well the model could draw conclusions based on the information it gathered.

Interestingly, smaller models performed better in single-feature tasks, while adding Self-correction helped in tasks requiring combinations of features. It’s like finding out that small dogs can run faster than big ones when chasing a squirrel!

Foundation Models and Exploration

Foundation models not only need to answer questions but also ask them. This questioning is different from random exploration, which is often seen in traditional learning methods. Instead of exploring aimlessly, these models must create ideas about what to look for and gather targeted information to confirm or adjust those ideas.

To study this information-gathering skill, the researchers wanted a controlled setting. They designed a set of environments that varied in complexity. The simpler tasks involved figuring out what color or shape was rewarding among various objects. As the task complexity grew, figuring out the combinations of properties increased, and the models faced more challenges.

Environment Designs

To assess performance, different environments were created for text and 3D interactions. In the text environment, the model dealt with abstract objects and properties, allowing researchers to focus on its information-gathering abilities without distractions. The 3D environment mirrored the text tasks but added visual challenges and the need for motor skills to interact with objects.

In the text-based environment, the model learned to identify objects with certain characteristics, like color or shape, to find rewards. For example, if a "red book" didn’t yield a reward, the model learned to eliminate both "red" and "book" from future guesses.

Complexity and Performance

As tasks became more complex, the researchers noticed how the environment affected performance. The models were tested on single-feature tasks and more complicated conjunction tasks. They faced challenges based on how many colors or shapes were present and how these factors influenced their performance.

The models' performance remained steady in simpler tasks, even when adding complexity. However, when the tasks became harder, and the reward functions required multiple features, the models struggled. This indicated that taking on too much at once made it harder to gather information efficiently.

The Role of In-Context Memory

In large language models, in-context memory is crucial for keeping track of information during the task. As the volume of information grew, so did the cognitive load on the model, potentially affecting its ability to process responses. Researchers assessed how the number of unique colors or shapes affected the models' exploration efficiency.

Results showed that as the tasks increased in complexity, the models still performed better than random choices. However, in tasks requiring multiple features, the performance dropped as the number of unique factors increased, highlighting how cognitive load can weigh down the process.

The Power of Self-Correction and Context

Researchers also looked into whether existing techniques for improving reasoning could enhance the models' performance. They tested two methods: self-correction, which allowed the models to rethink their choices, and giving the models more time to analyze their decisions.

In simpler tasks, self-correction improved performance when the number of unique colors was low. However, in more complex situations, self-correction made a more notable difference, allowing the models to catch mistakes more effectively. It’s like having a personal coach who reminds you to check your answers before turning in a test.

Challenges in 3D Environments

When the researchers shifted their focus to 3D embodied environments, they discovered additional hurdles. The models needed not only to analyze the environment but also to make physical actions based on their findings. The complexity of gathering visual information and acting within a space posed new challenges for the models.

To assess the models, a human operator performed the exploratory actions according to the models' instructions. This setup allowed researchers to focus on how well the models could provide effective commands rather than dealing with the complexity of motor actions themselves.

Performance Evaluation

The researchers evaluated the models based on how effectively they identified relevant properties and how many exploratory actions were necessary before reaching a conclusion. The findings indicated that the directed exploration capabilities of the foundation models were robust enough to transfer from text-based to 3D environments.

However, the accuracy of their conclusions was affected by visual errors made along the way. When a model misidentified an object, it could lead to incorrect conclusions, highlighting the importance of improving visual recognition alongside reasoning abilities.

Conclusion and Future Directions

The study outlined a framework for exploring how well foundation models can gather information in interactive settings. Researchers identified unique challenges in generating and executing strategic exploratory actions and suggested potential improvements.

The results showed that exploration efficiency remained strong despite increasing complexity. However, performance declined with tasks that had multiple factors involved, signifying the need to balance model size and reasoning abilities. Future research may focus on enhancing visual accuracy to further boost performance in 3D environments.

There’s no telling just how far foundation models can go when armed with better information-gathering skills. Who knows, maybe someday they’ll be solving mysteries with Sherlock Holmes or helping out at trivia night. Anything is possible when the models can effectively explore and test their ideas!

Original Source

Title: Can foundation models actively gather information in interactive environments to test hypotheses?

Abstract: While problem solving is a standard evaluation task for foundation models, a crucial component of problem solving -- actively and strategically gathering information to test hypotheses -- has not been closely investigated. To assess the information gathering abilities of foundation models in interactive environments, we introduce a framework in which a model must determine the factors influencing a hidden reward function by iteratively reasoning about its previously gathered information and proposing its next exploratory action to maximize information gain at each step. We implement this framework in both a text-based environment, which offers a tightly controlled setting and enables high-throughput parameter sweeps, and in an embodied 3D environment, which requires addressing complexities of multi-modal interaction more relevant to real-world applications. We further investigate whether approaches such as self-correction and increased inference time improve information gathering efficiency. In a relatively simple task that requires identifying a single rewarding feature, we find that LLM's information gathering capability is close to optimal. However, when the model must identify a conjunction of rewarding features, performance is suboptimal. The hit in performance is due partly to the model translating task description to a policy and partly to the model's effectiveness in using its in-context memory. Performance is comparable in both text and 3D embodied environments, although imperfect visual object recognition reduces its accuracy in drawing conclusions from gathered information in the 3D embodied case. For single-feature-based rewards, we find that smaller models curiously perform better; for conjunction-based rewards, incorporating self correction into the model improves performance.

Authors: Nan Rosemary Ke, Danny P. Sawyer, Hubert Soyer, Martin Engelcke, David P Reichert, Drew A. Hudson, John Reid, Alexander Lerchner, Danilo Jimenez Rezende, Timothy P Lillicrap, Michael Mozer, Jane X Wang

Last Update: Dec 9, 2024

Language: English

Source URL: https://arxiv.org/abs/2412.06438

Source PDF: https://arxiv.org/pdf/2412.06438

Licence: https://creativecommons.org/licenses/by/4.0/

Changes: This summary was created with assistance from AI and may have inaccuracies. For accurate information, please refer to the original source documents linked here.

Thank you to arxiv for use of its open access interoperability.

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